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author | Timothy Arceri <[email protected]> | 2019-01-19 10:45:07 +1100 |
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committer | Timothy Arceri <[email protected]> | 2019-01-19 10:45:07 +1100 |
commit | 860a9e4849cfcab7ab0b80ab87864815b442c405 (patch) | |
tree | f8c397157e6f1299cb434c16f0594d148183498f /src/compiler/glsl/ir_builder_print_visitor.h | |
parent | 5486c9d526f393eff4b189e0e0a44eafeedf4407 (diff) |
Revert "glsl: be much more aggressive when skipping shader compilation"
This reverts commit 64b8c86d37ebb1e1d286c69d642d52b7bcf051d3.
Reverting for now as it was causing some segfaults.
Diffstat (limited to 'src/compiler/glsl/ir_builder_print_visitor.h')
0 files changed, 0 insertions, 0 deletions