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authorSamuel Pitoiset <[email protected]>2017-04-21 10:32:39 +0200
committerSamuel Pitoiset <[email protected]>2017-04-21 19:33:36 +0200
commit64db02b5fabcf740b353904b05bd9b9e8c713b76 (patch)
tree41640b2ede731c321e5b33a0e057e76c84398138 /src/compiler/glsl/ir.cpp
parentcd78ab55d0afefa501929366205443e15ed85495 (diff)
glsl: make use of glsl_type::is_record()
Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir.cpp')
-rw-r--r--src/compiler/glsl/ir.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/ir.cpp b/src/compiler/glsl/ir.cpp
index 2bbc7a1cf72..b5c1fa33919 100644
--- a/src/compiler/glsl/ir.cpp
+++ b/src/compiler/glsl/ir.cpp
@@ -1237,7 +1237,7 @@ ir_constant::has_value(const ir_constant *c) const
return true;
}
- if (this->type->base_type == GLSL_TYPE_STRUCT) {
+ if (this->type->is_record()) {
const exec_node *a_node = this->components.get_head_raw();
const exec_node *b_node = c->components.get_head_raw();