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authorIan Romanick <[email protected]>2016-10-14 18:11:51 -0700
committerIan Romanick <[email protected]>2017-01-20 15:41:23 -0800
commit330fc2413c61f0bd9c7bb9f3a0ecd91b09de267a (patch)
tree9f6fa4014c98f04b40539b268a7be7a34c1b56a1 /src/compiler/glsl/int64.glsl
parentaa38bf1e593eba3e65c4e10154410158d6d263c5 (diff)
glsl: Add "built-in" functions to do 64x64 => 64 multiplication
These functions are directly available in shaders. A #define is added to detect the presence. This allows these functions to be tested using piglit regardless of whether the driver uses them for lowering. The GLSL spec says that functions and macros beginning with __ are reserved for use by the implementation... hey, that's us! Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/compiler/glsl/int64.glsl')
-rw-r--r--src/compiler/glsl/int64.glsl19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/compiler/glsl/int64.glsl b/src/compiler/glsl/int64.glsl
new file mode 100644
index 00000000000..f5fb01013c7
--- /dev/null
+++ b/src/compiler/glsl/int64.glsl
@@ -0,0 +1,19 @@
+/* Compile with:
+ *
+ * glsl_compiler --version 140 --dump-builder int64.glsl > builtin_int64.h
+ *
+ * Using version 1.40+ prevents built-in variables from being included.
+ */
+#version 140
+#extension GL_MESA_shader_integer_functions: require
+
+uvec2
+umul64(uvec2 a, uvec2 b)
+{
+ uvec2 result;
+
+ umulExtended(a.x, b.x, result.y, result.x);
+ result.y += a.x * b.y + a.y * b.x;
+
+ return result;
+}