diff options
author | Karol Herbst <[email protected]> | 2018-10-23 23:26:22 +0200 |
---|---|---|
committer | Karol Herbst <[email protected]> | 2019-01-08 18:51:46 +0100 |
commit | d0c6ef2793370a943a21c1d5e47e397c96b183f6 (patch) | |
tree | f30c52c50239a16d7a4f5b4fbd28991e581d06ea /src/compiler/glsl/glsl_to_nir.cpp | |
parent | 401dca1c73cad4e6ac3137fdd5513e350d060f25 (diff) |
nir: rename global/local to private/function memory
the naming is a bit confusing no matter how you look at it. Within SPIR-V
"global" memory is memory accessible from all threads. glsl "global" memory
normally refers to shader thread private memory declared at global scope. As
we already use "shared" for memory shared across all thrads of a work group
the solution where everybody could be happy with is to rename "global" to
"private" and use "global" later for memory usually stored within system
accessible memory (be it VRAM or system RAM if keeping SVM in mind).
glsl "local" memory is memory only accessible within a function, while SPIR-V
"local" memory is memory accessible within the same workgroup.
v2: rename local to function as well
v3: rename vtn_variable_mode_local as well
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_to_nir.cpp')
-rw-r--r-- | src/compiler/glsl/glsl_to_nir.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp index d1a051b1d18..15b74cac281 100644 --- a/src/compiler/glsl/glsl_to_nir.cpp +++ b/src/compiler/glsl/glsl_to_nir.cpp @@ -310,16 +310,16 @@ nir_visitor::visit(ir_variable *ir) case ir_var_auto: case ir_var_temporary: if (is_global) - var->data.mode = nir_var_global; + var->data.mode = nir_var_private; else - var->data.mode = nir_var_local; + var->data.mode = nir_var_function; break; case ir_var_function_in: case ir_var_function_out: case ir_var_function_inout: case ir_var_const_in: - var->data.mode = nir_var_local; + var->data.mode = nir_var_function; break; case ir_var_shader_in: @@ -448,7 +448,7 @@ nir_visitor::visit(ir_variable *ir) var->interface_type = ir->get_interface_type(); - if (var->data.mode == nir_var_local) + if (var->data.mode == nir_var_function) nir_function_impl_add_variable(impl, var); else nir_shader_add_variable(shader, var); @@ -1454,7 +1454,7 @@ nir_visitor::visit(ir_expression *ir) * sense, we'll just turn it into a load which will probably * eventually end up as an SSA definition. */ - assert(this->deref->mode == nir_var_global); + assert(this->deref->mode == nir_var_private); op = nir_intrinsic_load_deref; } |