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authorJason Ekstrand <[email protected]>2016-12-24 09:42:34 -0800
committerJason Ekstrand <[email protected]>2016-12-30 12:38:04 -0800
commit134a5ad31c8d39219f241f7a7cad246a6864c74b (patch)
treef31ba3874da61a7d6a75fd13c9dc89f42339a873 /src/compiler/glsl/glsl_to_nir.cpp
parent832dddcf91f168ab057cb5c7f6914b24ae6b864c (diff)
nir: Make nir_copy_deref follow the "clone" pattern
We rename it to nir_deref_clone, re-order the sources to match the other clone functions, and expose nir_deref_var_clone. This past part, in particular, lets us get rid of quite a few lines since we no longer have to call nir_copy_deref and wrap it in deref_as_var. Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_to_nir.cpp')
-rw-r--r--src/compiler/glsl/glsl_to_nir.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index 4127638d2af..4e0a33a9e74 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -1178,8 +1178,7 @@ nir_visitor::visit(ir_assignment *ir)
nir_intrinsic_instr_create(this->shader, nir_intrinsic_store_var);
store->num_components = ir->lhs->type->vector_elements;
nir_intrinsic_set_write_mask(store, ir->write_mask);
- nir_deref *store_deref = nir_copy_deref(store, &lhs_deref->deref);
- store->variables[0] = nir_deref_as_var(store_deref);
+ store->variables[0] = nir_deref_var_clone(lhs_deref, store);
store->src[0] = nir_src_for_ssa(src);
if (ir->condition) {