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authorTimothy Arceri <[email protected]>2016-11-04 11:40:10 +1100
committerTimothy Arceri <[email protected]>2017-01-06 11:21:42 +1100
commit4807a83da0e0f5e3272e85504ee3b2213ef1910a (patch)
tree049b5850dad445b764189b9ba122b6fb51876d63 /src/compiler/glsl/glsl_to_nir.cpp
parentc46a630000a2539e38a448f24a456397ce201a2e (diff)
mesa/glsl: set num_textures per stage directly in shader_info
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_to_nir.cpp')
-rw-r--r--src/compiler/glsl/glsl_to_nir.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index cf3511e10b9..6cf4f501ee8 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -149,7 +149,6 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
shader->info->name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name);
if (shader_prog->Label)
shader->info->label = ralloc_strdup(shader, shader_prog->Label);
- shader->info->num_textures = util_last_bit(sh->Program->SamplersUsed);
shader->info->clip_distance_array_size = sh->Program->ClipDistanceArraySize;
shader->info->cull_distance_array_size = sh->Program->CullDistanceArraySize;
shader->info->has_transform_feedback_varyings =