From 4807a83da0e0f5e3272e85504ee3b2213ef1910a Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Fri, 4 Nov 2016 11:40:10 +1100 Subject: mesa/glsl: set num_textures per stage directly in shader_info Reviewed-by: Eric Anholt --- src/compiler/glsl/glsl_to_nir.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/compiler/glsl/glsl_to_nir.cpp') diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp index cf3511e10b9..6cf4f501ee8 100644 --- a/src/compiler/glsl/glsl_to_nir.cpp +++ b/src/compiler/glsl/glsl_to_nir.cpp @@ -149,7 +149,6 @@ glsl_to_nir(const struct gl_shader_program *shader_prog, shader->info->name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name); if (shader_prog->Label) shader->info->label = ralloc_strdup(shader, shader_prog->Label); - shader->info->num_textures = util_last_bit(sh->Program->SamplersUsed); shader->info->clip_distance_array_size = sh->Program->ClipDistanceArraySize; shader->info->cull_distance_array_size = sh->Program->CullDistanceArraySize; shader->info->has_transform_feedback_varyings = -- cgit v1.2.3