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authorIan Romanick <[email protected]>2016-08-17 10:13:24 +0100
committerIan Romanick <[email protected]>2016-08-26 15:03:15 -0700
commitef5bad09c4623892a358046b7ece4dcb273ad700 (patch)
treefc44ed29149e64972946df09771ff42c19c12b35 /src/compiler/glsl/glsl_parser_extras.h
parentc879dbc4e4184511cb3d831b66380c087216d850 (diff)
glsl: Add and use has_texture_cube_map_array helper
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.h')
-rw-r--r--src/compiler/glsl/glsl_parser_extras.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index 7092281a2b4..82ce6a78164 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -317,6 +317,12 @@ struct _mesa_glsl_parse_state {
MESA_shader_framebuffer_fetch_non_coherent_enable;
}
+ bool has_texture_cube_map_array() const
+ {
+ return ARB_texture_cube_map_array_enable ||
+ is_version(400, 0);
+ }
+
void process_version_directive(YYLTYPE *locp, int version,
const char *ident);