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author | John Brooks <[email protected]> | 2017-05-15 01:47:37 -0400 |
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committer | Samuel Pitoiset <[email protected]> | 2017-05-20 17:29:55 +0200 |
commit | bf4d7671f423f5d4e451fba81bb9d9ae57f5fe5b (patch) | |
tree | 40eca7487016e44dc4831a07fa60addb3d1e97f7 /src/compiler/glsl/glsl_parser_extras.h | |
parent | 61d8f3387d1f2b724c833418968ba407fc294032 (diff) |
driconf: Add allow_glsl_builtin_variable_redeclaration option
This option will allow GLSL builtins to be redeclared verbatim (e.g.
redeclaring "in int gl_VertexID" in a vertex shader). This is not strictly
valid and would normally fail to compile, but some applications (such as
newer Techland ports) do it and need more leniency.
v2 (Samuel Pitoiset):
- Rename allow_glsl_builtin_redeclaration ->
allow_glsl_builtin_variable_redeclaration
Signed-off-by: John Brooks <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.h')
0 files changed, 0 insertions, 0 deletions