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authorTimothy Arceri <[email protected]>2019-08-14 10:25:14 +1000
committerTimothy Arceri <[email protected]>2019-11-20 05:05:55 +0000
commit35108caa71d4da02303335ee52a0833fe650d85a (patch)
treee54fe90a360541d096b7c9e57b507565b9db64bd /src/compiler/glsl/glsl_parser_extras.h
parent906f1a293312ecca60b6187b08a11afffe432796 (diff)
glsl: add infrastructure for ARB_shading_language_include
Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]> Reviewed-by: Witold Baryluk <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.h')
-rw-r--r--src/compiler/glsl/glsl_parser_extras.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index 2c64e88414d..33db8b5b656 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -727,6 +727,8 @@ struct _mesa_glsl_parse_state {
bool ARB_shader_viewport_layer_array_warn;
bool ARB_shading_language_420pack_enable;
bool ARB_shading_language_420pack_warn;
+ bool ARB_shading_language_include_enable;
+ bool ARB_shading_language_include_warn;
bool ARB_shading_language_packing_enable;
bool ARB_shading_language_packing_warn;
bool ARB_tessellation_shader_enable;