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authorTimothy Arceri <[email protected]>2016-11-22 19:47:48 +1100
committerTimothy Arceri <[email protected]>2017-01-19 17:05:26 +1100
commit3d41f4b9903b68b5a68eb3afc0c17143dbbb30f0 (patch)
treed7e554f10ceac113982a156a28d816f5bc610132 /src/compiler/glsl/glsl_parser_extras.cpp
parent0a9d102ddc3af65a136a936ff4fb02bcc15377c0 (diff)
mesa/glsl: move pixel_center_integer to gl_shader
This is only used by gl_linked_shader as a temp during linking so use a temp there instead. Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index fe494235066..70bde069e7a 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -1810,7 +1810,7 @@ set_shader_inout_layout(struct gl_shader *shader,
case MESA_SHADER_FRAGMENT:
shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
- shader->info.pixel_center_integer = state->fs_pixel_center_integer;
+ shader->pixel_center_integer = state->fs_pixel_center_integer;
shader->origin_upper_left = state->fs_origin_upper_left;
shader->ARB_fragment_coord_conventions_enable =
state->ARB_fragment_coord_conventions_enable;