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authorTobias Klausmann <[email protected]>2016-05-08 22:44:06 +0200
committerDave Airlie <[email protected]>2016-05-14 08:28:08 +1000
commitd656736bbf926c219b6bcbc0ad59132fc82a7382 (patch)
treea23cf6a705eec5b42acb4218ee9e7387e7b818a4 /src/compiler/glsl/glcpp
parentad355652c20b245f5f2faa8622e71461e3121a7f (diff)
glsl: Add arb_cull_distance support (v3)
v2: make too large array a compile error v3: squash mesa/prog patch to avoid static compiler errors in bisect Signed-off-by: Tobias Klausmann <[email protected]> Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glcpp')
-rw-r--r--src/compiler/glsl/glcpp/glcpp-parse.y3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/compiler/glsl/glcpp/glcpp-parse.y b/src/compiler/glsl/glcpp/glcpp-parse.y
index a48266cf1b2..e44f0749e85 100644
--- a/src/compiler/glsl/glcpp/glcpp-parse.y
+++ b/src/compiler/glsl/glcpp/glcpp-parse.y
@@ -2457,6 +2457,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
if (extensions->ARB_shader_draw_parameters)
add_builtin_define(parser, "GL_ARB_shader_draw_parameters", 1);
+
+ if (extensions->ARB_cull_distance)
+ add_builtin_define(parser, "GL_ARB_cull_distance", 1);
}
}