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author | Ian Romanick <[email protected]> | 2020-03-04 12:13:32 -0800 |
---|---|---|
committer | Marge Bot <[email protected]> | 2020-03-18 20:36:29 +0000 |
commit | 3c9ff97215b0c13c82f460dcc59cb61f6b02d78c (patch) | |
tree | c4756fe31b70f4e56bb7547eb413ae6d7e77ced8 /src/compiler/glsl/float64.glsl | |
parent | 480565812c1472faf440b3a27864c8c34610a0f5 (diff) |
soft-fp64/fadd: Combine an if-statement into the preceeding else-clause
The main purpose of this commit is to prepare for "soft-fp64/fadd: Move
common code out of both branches of an if-statement".
Results on the 308 shaders extracted from the fp64 portion of the OpenGL
CTS:
Tiger Lake and Ice Lake had similar results. (Tiger Lake shown)
total instructions in shared programs: 812590 -> 812094 (-0.06%)
instructions in affected programs: 672135 -> 671639 (-0.07%)
helped: 57
HURT: 0
helped stats (abs) min: 1 max: 32 x̄: 8.70 x̃: 7
helped stats (rel) min: <.01% max: 0.49% x̄: 0.12% x̃: 0.09%
95% mean confidence interval for instructions value: -10.46 -6.94
95% mean confidence interval for instructions %-change: -0.15% -0.09%
Instructions are helped.
total cycles in shared programs: 6798039 -> 6797157 (-0.01%)
cycles in affected programs: 5810059 -> 5809177 (-0.02%)
helped: 54
HURT: 2
helped stats (abs) min: 2 max: 68 x̄: 16.44 x̃: 12
helped stats (rel) min: <.01% max: 0.12% x̄: 0.03% x̃: 0.02%
HURT stats (abs) min: 2 max: 4 x̄: 3.00 x̃: 3
HURT stats (rel) min: <.01% max: <.01% x̄: <.01% x̃: <.01%
95% mean confidence interval for cycles value: -19.50 -12.00
95% mean confidence interval for cycles %-change: -0.03% -0.02%
Cycles are helped.
Reviewed-by: Matt Turner <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4142>
Diffstat (limited to 'src/compiler/glsl/float64.glsl')
-rw-r--r-- | src/compiler/glsl/float64.glsl | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/compiler/glsl/float64.glsl b/src/compiler/glsl/float64.glsl index b24a7812b92..40cc84439fb 100644 --- a/src/compiler/glsl/float64.glsl +++ b/src/compiler/glsl/float64.glsl @@ -682,9 +682,8 @@ __fadd64(uint64_t a, uint64_t b) uint zFrac1; uint zFrac2; int zExp; - bool orig_exp_diff_is_zero = (expDiff == 0); - if (orig_exp_diff_is_zero) { + if (expDiff == 0) { if (aExp == 0x7FF) { bool propagate = ((aFracHi | bFracHi) | (aFracLo| bFracLo)) != 0u; return mix(a, __propagateFloat64NaN(a, b), propagate); @@ -720,8 +719,7 @@ __fadd64(uint64_t a, uint64_t b) aFracHi, aFracLo, 0u, - expDiff, aFracHi, aFracLo, zFrac2); zExp = bExp; } - } - if (!orig_exp_diff_is_zero) { + aFracHi |= 0x00100000u; __add64(aFracHi, aFracLo, bFracHi, bFracLo, zFrac0, zFrac1); --zExp; |