diff options
author | Ian Romanick <[email protected]> | 2016-10-14 18:11:51 -0700 |
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committer | Ian Romanick <[email protected]> | 2017-01-20 15:41:23 -0800 |
commit | 330fc2413c61f0bd9c7bb9f3a0ecd91b09de267a (patch) | |
tree | 9f6fa4014c98f04b40539b268a7be7a34c1b56a1 /src/compiler/glsl/builtin_functions.h | |
parent | aa38bf1e593eba3e65c4e10154410158d6d263c5 (diff) |
glsl: Add "built-in" functions to do 64x64 => 64 multiplication
These functions are directly available in shaders. A #define is added
to detect the presence. This allows these functions to be tested using
piglit regardless of whether the driver uses them for lowering. The
GLSL spec says that functions and macros beginning with __ are reserved
for use by the implementation... hey, that's us!
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/compiler/glsl/builtin_functions.h')
-rw-r--r-- | src/compiler/glsl/builtin_functions.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/compiler/glsl/builtin_functions.h b/src/compiler/glsl/builtin_functions.h index 747b4fb2723..a79fb974fbe 100644 --- a/src/compiler/glsl/builtin_functions.h +++ b/src/compiler/glsl/builtin_functions.h @@ -43,4 +43,11 @@ _mesa_get_main_function_signature(glsl_symbol_table *symbols); extern void _mesa_glsl_release_builtin_functions(void); +namespace generate_ir { + +ir_function_signature * +umul64(void *mem_ctx, builtin_available_predicate avail); + +} + #endif /* BULITIN_FUNCTIONS_H */ |