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authorMatt Turner <[email protected]>2016-06-27 14:42:57 -0700
committerMatt Turner <[email protected]>2016-07-26 12:12:27 -0700
commitd1f6f656973a2e18641441e3c97b30799a82de52 (patch)
tree9865209c0ac9013e682cde4862ed254a3e1c9a68 /src/compiler/glsl/ast.h
parent5d76690f170de9acc541aa6b4a507ccd20a78158 (diff)
glsl: Separate overlapping sentinel nodes in exec_list.
I do appreciate the cleverness, but unfortunately it prevents a lot more cleverness in the form of additional compiler optimizations brought on by -fstrict-aliasing. No difference in OglBatch7 (n=20). Co-authored-by: Davin McCall <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ast.h')
-rw-r--r--src/compiler/glsl/ast.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/compiler/glsl/ast.h b/src/compiler/glsl/ast.h
index 06c7b032a79..aa8c4228511 100644
--- a/src/compiler/glsl/ast.h
+++ b/src/compiler/glsl/ast.h
@@ -346,8 +346,8 @@ public:
bool is_single_dimension() const
{
- return this->array_dimensions.tail_pred->prev != NULL &&
- this->array_dimensions.tail_pred->prev->is_head_sentinel();
+ return this->array_dimensions.get_tail_raw()->prev != NULL &&
+ this->array_dimensions.get_tail_raw()->prev->is_head_sentinel();
}
virtual void print(void) const;