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authorEmil Velikov <[email protected]>2016-04-05 14:40:42 +0100
committerEmil Velikov <[email protected]>2016-04-11 19:08:23 +0100
commit9324afc0e9343417497667b15024a94da7654105 (patch)
treec5b86aed2daccf3fcd4c20572eb056dcbc557182 /src/compiler/Makefile.glsl.am
parent3d67780b80df91bd0326b77dcc8d90af719e087e (diff)
compiler: automake: split out glsl into separate makefile
Preserve the functionality while keeping the files smaller and more readable. v2: Do not include Makefile.sources from the GLSL makefile (silences automake warnings) Signed-off-by: Emil Velikov <[email protected]> Acked-by: Jason Ekstrand <[email protected]> (v1)
Diffstat (limited to 'src/compiler/Makefile.glsl.am')
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diff --git a/src/compiler/Makefile.glsl.am b/src/compiler/Makefile.glsl.am
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+#
+# Copyright © 2012 Jon TURNEY
+# Copyright (C) 2015 Intel Corporation
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+
+EXTRA_DIST += glsl/tests glsl/glcpp/tests glsl/README \
+ glsl/TODO glsl/glcpp/README \
+ glsl/glsl_lexer.ll \
+ glsl/glsl_parser.yy \
+ glsl/glcpp/glcpp-lex.l \
+ glsl/glcpp/glcpp-parse.y \
+ SConscript.glsl
+
+TESTS += glsl/glcpp/tests/glcpp-test \
+ glsl/glcpp/tests/glcpp-test-cr-lf \
+ glsl/tests/blob-test \
+ glsl/tests/general-ir-test \
+ glsl/tests/optimization-test \
+ glsl/tests/sampler-types-test \
+ glsl/tests/uniform-initializer-test
+
+TESTS_ENVIRONMENT= \
+ export PYTHON2=$(PYTHON2); \
+ export PYTHON_FLAGS=$(PYTHON_FLAGS);
+
+check_PROGRAMS += \
+ glsl/glcpp/glcpp \
+ glsl/glsl_test \
+ glsl/tests/blob-test \
+ glsl/tests/general-ir-test \
+ glsl/tests/sampler-types-test \
+ glsl/tests/uniform-initializer-test
+
+noinst_PROGRAMS = glsl_compiler
+
+glsl_tests_blob_test_SOURCES = \
+ glsl/tests/blob_test.c
+glsl_tests_blob_test_LDADD = \
+ glsl/libglsl.la
+
+glsl_tests_general_ir_test_SOURCES = \
+ glsl/standalone_scaffolding.cpp \
+ glsl/tests/builtin_variable_test.cpp \
+ glsl/tests/invalidate_locations_test.cpp \
+ glsl/tests/general_ir_test.cpp \
+ glsl/tests/varyings_test.cpp
+glsl_tests_general_ir_test_CFLAGS = \
+ $(PTHREAD_CFLAGS)
+glsl_tests_general_ir_test_LDADD = \
+ $(top_builddir)/src/gtest/libgtest.la \
+ glsl/libglsl.la \
+ $(top_builddir)/src/libglsl_util.la \
+ $(PTHREAD_LIBS)
+
+glsl_tests_uniform_initializer_test_SOURCES = \
+ glsl/tests/copy_constant_to_storage_tests.cpp \
+ glsl/tests/set_uniform_initializer_tests.cpp \
+ glsl/tests/uniform_initializer_utils.cpp \
+ glsl/tests/uniform_initializer_utils.h
+glsl_tests_uniform_initializer_test_CFLAGS = \
+ $(PTHREAD_CFLAGS)
+glsl_tests_uniform_initializer_test_LDADD = \
+ $(top_builddir)/src/gtest/libgtest.la \
+ glsl/libglsl.la \
+ $(top_builddir)/src/libglsl_util.la \
+ $(PTHREAD_LIBS)
+
+glsl_tests_sampler_types_test_SOURCES = \
+ glsl/tests/sampler_types_test.cpp
+glsl_tests_sampler_types_test_CFLAGS = \
+ $(PTHREAD_CFLAGS)
+glsl_tests_sampler_types_test_LDADD = \
+ $(top_builddir)/src/gtest/libgtest.la \
+ glsl/libglsl.la \
+ $(top_builddir)/src/libglsl_util.la \
+ $(PTHREAD_LIBS)
+
+noinst_LTLIBRARIES += glsl/libglsl.la glsl/libglcpp.la
+
+glsl_libglcpp_la_LIBADD = \
+ $(top_builddir)/src/util/libmesautil.la
+glsl_libglcpp_la_SOURCES = \
+ glsl/glcpp/glcpp-lex.c \
+ glsl/glcpp/glcpp-parse.c \
+ glsl/glcpp/glcpp-parse.h \
+ $(LIBGLCPP_FILES)
+
+glsl_glcpp_glcpp_SOURCES = \
+ glsl/glcpp/glcpp.c
+glsl_glcpp_glcpp_LDADD = \
+ glsl/libglcpp.la \
+ $(top_builddir)/src/libglsl_util.la \
+ -lm
+
+glsl_libglsl_la_LIBADD = \
+ nir/libnir.la \
+ glsl/libglcpp.la
+
+glsl_libglsl_la_SOURCES = \
+ glsl/glsl_lexer.cpp \
+ glsl/glsl_parser.cpp \
+ glsl/glsl_parser.h \
+ $(LIBGLSL_FILES)
+
+
+glsl_compiler_SOURCES = \
+ $(GLSL_COMPILER_CXX_FILES)
+
+glsl_compiler_LDADD = \
+ glsl/libglsl.la \
+ $(top_builddir)/src/libglsl_util.la \
+ $(top_builddir)/src/util/libmesautil.la \
+ $(PTHREAD_LIBS)
+
+glsl_glsl_test_SOURCES = \
+ glsl/standalone_scaffolding.cpp \
+ glsl/test.cpp \
+ glsl/test_optpass.cpp \
+ glsl/test_optpass.h
+
+glsl_glsl_test_LDADD = \
+ glsl/libglsl.la \
+ $(top_builddir)/src/libglsl_util.la \
+ $(PTHREAD_LIBS)
+
+# We write our own rules for yacc and lex below. We'd rather use automake,
+# but automake makes it especially difficult for a number of reasons:
+#
+# * < automake-1.12 generates .h files from .yy and .ypp files, but
+# >=automake-1.12 generates .hh and .hpp files respectively. There's no
+# good way of making a project that uses C++ yacc files compatible with
+# both versions of automake. Strong work automake developers.
+#
+# * Since we're generating code from .l/.y files in a subdirectory (glcpp/)
+# we'd like the resulting generated code to also go in glcpp/ for purposes
+# of distribution. Automake gives no way to do this.
+#
+# * Since we're building multiple yacc parsers into one library (and via one
+# Makefile) we have to use per-target YFLAGS. Using per-target YFLAGS causes
+# automake to name the resulting generated code as <library-name>_filename.c.
+# Frankly, that's ugly and we don't want a libglcpp_glcpp_parser.h file.
+
+# In order to make build output print "LEX" and "YACC", we reproduce the
+# automake variables below.
+
+AM_V_LEX = $(am__v_LEX_$(V))
+am__v_LEX_ = $(am__v_LEX_$(AM_DEFAULT_VERBOSITY))
+am__v_LEX_0 = @echo " LEX " $@;
+am__v_LEX_1 =
+
+AM_V_YACC = $(am__v_YACC_$(V))
+am__v_YACC_ = $(am__v_YACC_$(AM_DEFAULT_VERBOSITY))
+am__v_YACC_0 = @echo " YACC " $@;
+am__v_YACC_1 =
+
+YACC_GEN = $(AM_V_YACC)$(YACC) $(YFLAGS)
+LEX_GEN = $(AM_V_LEX)$(LEX) $(LFLAGS)
+
+glsl/glsl_parser.cpp glsl/glsl_parser.h: glsl/glsl_parser.yy
+ $(MKDIR_GEN)
+ $(YACC_GEN) -o $@ -p "_mesa_glsl_" --defines=$(builddir)/glsl/glsl_parser.h $(srcdir)/glsl/glsl_parser.yy
+
+glsl/glsl_lexer.cpp: glsl/glsl_lexer.ll
+ $(MKDIR_GEN)
+ $(LEX_GEN) -o $@ $(srcdir)/glsl/glsl_lexer.ll
+
+glsl/glcpp/glcpp-parse.c glsl/glcpp/glcpp-parse.h: glsl/glcpp/glcpp-parse.y
+ $(MKDIR_GEN)
+ $(YACC_GEN) -o $@ -p "glcpp_parser_" --defines=$(builddir)/glsl/glcpp/glcpp-parse.h $(srcdir)/glsl/glcpp/glcpp-parse.y
+
+glsl/glcpp/glcpp-lex.c: glsl/glcpp/glcpp-lex.l
+ $(MKDIR_GEN)
+ $(LEX_GEN) -o $@ $(srcdir)/glsl/glcpp/glcpp-lex.l
+
+# Only the parsers (specifically the header files generated at the same time)
+# need to be in BUILT_SOURCES. Though if we list the parser headers YACC is
+# called for the .c/.cpp file and the .h files. By listing the .c/.cpp files
+# YACC is only executed once for each parser. The rest of the generated code
+# will be created at the appropriate times according to standard automake
+# dependency rules.
+BUILT_SOURCES += \
+ glsl/glsl_parser.cpp \
+ glsl/glsl_lexer.cpp \
+ glsl/glcpp/glcpp-parse.c \
+ glsl/glcpp/glcpp-lex.c
+CLEANFILES += \
+ glsl/glcpp/glcpp-parse.h \
+ glsl/glsl_parser.h \
+ glsl/glsl_parser.cpp \
+ glsl/glsl_lexer.cpp \
+ glsl/glcpp/glcpp-parse.c \
+ glsl/glcpp/glcpp-lex.c
+
+clean-local:
+ $(RM) -r subtest-cr subtest-cr-lf subtest-lf subtest-lf-cr
+
+dist-hook:
+ $(RM) glsl/glcpp/tests/*.out
+ $(RM) glsl/glcpp/tests/subtest*/*.out