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authorEric Anholt <[email protected]>2017-10-20 14:00:11 -0700
committerEric Anholt <[email protected]>2017-10-20 15:59:41 -0700
commit9b5fa214f4c1872b8961f81d93cd1394b5bba8ff (patch)
treeeb6570248493e078e06c2e64e54c5f98fc5c0a45 /src/broadcom/compiler
parenta48a38937cabad68fcda23defc2c9d4145d267d4 (diff)
broadcom/vc5: Use SETMSF to handle discards.
A bit of spec text suggested that (like vc4) condition codes should be used for discards, and the simulator was fine with it, but the 7268 disagrees and you have to use SETMSF instead or the color comes through. Fixes glsl-fs-discard-01 and many of the interpolation-with-clipping tests.
Diffstat (limited to 'src/broadcom/compiler')
-rw-r--r--src/broadcom/compiler/nir_to_vir.c34
-rw-r--r--src/broadcom/compiler/v3d_compiler.h3
2 files changed, 12 insertions, 25 deletions
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c
index 167b80bac93..3b032b704ea 100644
--- a/src/broadcom/compiler/nir_to_vir.c
+++ b/src/broadcom/compiler/nir_to_vir.c
@@ -1030,12 +1030,6 @@ ntq_emit_alu(struct v3d_compile *c, nir_alu_instr *instr)
static void
emit_frag_end(struct v3d_compile *c)
{
- uint32_t discard_cond = V3D_QPU_COND_NONE;
- if (c->s->info.fs.uses_discard) {
- vir_PF(c, vir_MOV(c, c->discard), V3D_QPU_PF_PUSHZ);
- discard_cond = V3D_QPU_COND_IFA;
- }
-
/* XXX
if (c->output_sample_mask_index != -1) {
vir_MS_MASK(c, c->outputs[c->output_sample_mask_index]);
@@ -1046,7 +1040,6 @@ emit_frag_end(struct v3d_compile *c)
struct qinst *inst = vir_MOV_dest(c,
vir_reg(QFILE_TLBU, 0),
c->outputs[c->output_position_index]);
- vir_set_cond(inst, discard_cond);
inst->src[vir_get_implicit_uniform_src(inst)] =
vir_uniform_ui(c,
@@ -1057,7 +1050,6 @@ emit_frag_end(struct v3d_compile *c)
struct qinst *inst = vir_MOV_dest(c,
vir_reg(QFILE_TLBU, 0),
vir_reg(QFILE_NULL, 0));
- vir_set_cond(inst, discard_cond);
inst->src[vir_get_implicit_uniform_src(inst)] =
vir_uniform_ui(c,
@@ -1092,14 +1084,12 @@ emit_frag_end(struct v3d_compile *c)
TLB_VEC_SIZE_MINUS_1_SHIFT);
inst = vir_MOV_dest(c, vir_reg(QFILE_TLBU, 0), color[0]);
- vir_set_cond(inst, discard_cond);
inst->src[vir_get_implicit_uniform_src(inst)] =
vir_uniform_ui(c, conf);
for (int i = 1; i < num_components; i++) {
inst = vir_MOV_dest(c, vir_reg(QFILE_TLB, 0),
color[i]);
- vir_set_cond(inst, discard_cond);
}
break;
@@ -1129,14 +1119,12 @@ emit_frag_end(struct v3d_compile *c)
if (c->fs_key->f32_color_rb & (1 << rt)) {
inst = vir_MOV_dest(c, vir_reg(QFILE_TLBU, 0), color[0]);
- vir_set_cond(inst, discard_cond);
inst->src[vir_get_implicit_uniform_src(inst)] =
vir_uniform_ui(c, conf);
for (int i = 1; i < num_components; i++) {
inst = vir_MOV_dest(c, vir_reg(QFILE_TLB, 0),
color[i]);
- vir_set_cond(inst, discard_cond);
}
} else {
inst = vir_VFPACK_dest(c, vir_reg(QFILE_TLB, 0), r, g);
@@ -1145,10 +1133,8 @@ emit_frag_end(struct v3d_compile *c)
inst->src[vir_get_implicit_uniform_src(inst)] =
vir_uniform_ui(c, conf);
}
- vir_set_cond(inst, discard_cond);
inst = vir_VFPACK_dest(c, vir_reg(QFILE_TLB, 0), b, a);
- vir_set_cond(inst, discard_cond);
}
break;
}
@@ -1665,10 +1651,12 @@ ntq_emit_intrinsic(struct v3d_compile *c, nir_intrinsic_instr *instr)
case nir_intrinsic_discard:
if (c->execute.file != QFILE_NULL) {
vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
- vir_MOV_cond(c, V3D_QPU_COND_IFA, c->discard,
- vir_uniform_ui(c, ~0));
+ vir_set_cond(vir_SETMSF_dest(c, vir_reg(QFILE_NULL, 0),
+ vir_uniform_ui(c, 0)),
+ V3D_QPU_COND_IFA);
} else {
- vir_MOV_dest(c, c->discard, vir_uniform_ui(c, ~0));
+ vir_SETMSF_dest(c, vir_reg(QFILE_NULL, 0),
+ vir_uniform_ui(c, 0));
}
break;
@@ -1683,9 +1671,14 @@ ntq_emit_intrinsic(struct v3d_compile *c, nir_intrinsic_instr *instr)
*/
vir_PF(c, vir_AND(c, c->execute, vir_NOT(c, cond)),
V3D_QPU_PF_PUSHZ);
- vir_MOV_cond(c, V3D_QPU_COND_IFA, c->discard, cond);
+ vir_set_cond(vir_SETMSF_dest(c, vir_reg(QFILE_NULL, 0),
+ vir_uniform_ui(c, 0)),
+ V3D_QPU_COND_IFA);
} else {
- vir_OR_dest(c, c->discard, c->discard, cond);
+ vir_PF(c, cond, V3D_QPU_PF_PUSHZ);
+ vir_set_cond(vir_SETMSF_dest(c, vir_reg(QFILE_NULL, 0),
+ vir_uniform_ui(c, 0)),
+ V3D_QPU_COND_IFNA);
}
break;
@@ -1953,9 +1946,6 @@ nir_to_vir(struct v3d_compile *c)
c->payload_w_centroid = vir_MOV(c, vir_reg(QFILE_REG, 1));
c->payload_z = vir_MOV(c, vir_reg(QFILE_REG, 2));
- if (c->s->info.fs.uses_discard)
- c->discard = vir_MOV(c, vir_uniform_ui(c, 0));
-
if (c->fs_key->is_points) {
c->point_x = emit_fragment_varying(c, NULL, 0);
c->point_y = emit_fragment_varying(c, NULL, 0);
diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h
index 08db4fb0e2b..021c88f7b93 100644
--- a/src/broadcom/compiler/v3d_compiler.h
+++ b/src/broadcom/compiler/v3d_compiler.h
@@ -458,9 +458,6 @@ struct v3d_compile {
/* Fragment shader payload regs. */
struct qreg payload_w, payload_w_centroid, payload_z;
- /** boolean (~0 -> true) if the fragment has been discarded. */
- struct qreg discard;
-
uint8_t vattr_sizes[V3D_MAX_VS_INPUTS];
uint32_t num_vpm_writes;