aboutsummaryrefslogtreecommitdiffstats
path: root/src/broadcom/compiler
diff options
context:
space:
mode:
authorEric Anholt <[email protected]>2017-12-27 15:12:37 -0800
committerEric Anholt <[email protected]>2018-01-03 14:25:23 -0800
commit2056e4a777bd0eed88ff2762977955b2f2bf2f1c (patch)
tree619d3ce2823d1880e9cd787be8bf9488b8c593d2 /src/broadcom/compiler
parent476469955225e15f454e01dc80047dd5fa5c9f97 (diff)
broadcom/vc5: Emit proper flatshading code for glShadeModel(GL_FLAT).
In updating the simulator, behavior changed slightly so that our old code wasn't getting glxgears's flatshading interpolated right. Emit flat shading code just like we would for a normal flat-shaded varying, by passing a flag in the shader key for glShadeModel(GL_FLAT) state and customizing the color inputs based on that.
Diffstat (limited to 'src/broadcom/compiler')
-rw-r--r--src/broadcom/compiler/nir_to_vir.c14
-rw-r--r--src/broadcom/compiler/v3d_compiler.h18
-rw-r--r--src/broadcom/compiler/vir.c2
3 files changed, 14 insertions, 20 deletions
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c
index 77d460c1b62..394e20d2070 100644
--- a/src/broadcom/compiler/nir_to_vir.c
+++ b/src/broadcom/compiler/nir_to_vir.c
@@ -614,16 +614,22 @@ emit_fragment_varying(struct v3d_compile *c, nir_variable *var,
switch (var->data.interpolation) {
case INTERP_MODE_NONE:
/* If a gl_FrontColor or gl_BackColor input has no interp
- * qualifier, then flag it for glShadeModel() handling by the
- * driver.
+ * qualifier, then if we're using glShadeModel(GL_FLAT) it
+ * needs to be flat shaded.
*/
switch (var->data.location) {
case VARYING_SLOT_COL0:
case VARYING_SLOT_COL1:
case VARYING_SLOT_BFC0:
case VARYING_SLOT_BFC1:
- BITSET_SET(c->shade_model_flags, i);
- break;
+ if (c->fs_key->shade_model_flat) {
+ BITSET_SET(c->flat_shade_flags, i);
+ vir_MOV_dest(c, c->undef, vary);
+ return vir_MOV(c, r5);
+ } else {
+ return vir_FADD(c, vir_FMUL(c, vary,
+ c->payload_w), r5);
+ }
default:
break;
}
diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h
index 7cb2e59b8f7..99d58e73ae8 100644
--- a/src/broadcom/compiler/v3d_compiler.h
+++ b/src/broadcom/compiler/v3d_compiler.h
@@ -317,6 +317,7 @@ struct v3d_fs_key {
bool sample_alpha_to_coverage;
bool sample_alpha_to_one;
bool clamp_color;
+ bool shade_model_flat;
uint8_t nr_cbufs;
uint8_t swap_color_rb;
/* Mask of which render targets need to be written as 32-bit floats */
@@ -417,17 +418,11 @@ struct v3d_compile {
uint32_t uniforms_array_size;
/* Booleans for whether the corresponding QFILE_VARY[i] is
- * flat-shaded. This doesn't count gl_FragColor flat-shading, which is
- * controlled by shader->color_inputs and rasterizer->flatshade in the
- * gallium driver.
+ * flat-shaded. This includes gl_FragColor flat-shading, which is
+ * customized based on the shademodel_flat shader key.
*/
BITSET_WORD flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
- /* Booleans for whether the corresponding QFILE_VARY[i] uses the
- * default glShadeModel() behavior.
- */
- BITSET_WORD shade_model_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
-
struct v3d_ubo_range *ubo_ranges;
bool *ubo_range_used;
uint32_t ubo_ranges_array_size;
@@ -574,14 +569,9 @@ struct v3d_fs_prog_data {
struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
- /* Bitmask for whether the corresponding input is flat-shaded,
- * independent of rasterizer (gl_FragColor) flat-shading.
+ /* Bitmask for whether the corresponding input is flat-shaded.
*/
BITSET_WORD flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
- /* Bitmask for whether the corresponding input uses the default
- * glShadeModel() behavior.
- */
- BITSET_WORD shade_model_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
bool writes_z;
bool discard;
diff --git a/src/broadcom/compiler/vir.c b/src/broadcom/compiler/vir.c
index d95a150c720..2589c7f554d 100644
--- a/src/broadcom/compiler/vir.c
+++ b/src/broadcom/compiler/vir.c
@@ -716,8 +716,6 @@ v3d_set_fs_prog_data_inputs(struct v3d_compile *c,
memcpy(prog_data->flat_shade_flags, c->flat_shade_flags,
sizeof(c->flat_shade_flags));
- memcpy(prog_data->shade_model_flags, c->shade_model_flags,
- sizeof(c->shade_model_flags));
}
uint64_t *v3d_compile_fs(const struct v3d_compiler *compiler,