diff options
author | Eric Anholt <[email protected]> | 2017-12-27 15:12:37 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2018-01-03 14:25:23 -0800 |
commit | 2056e4a777bd0eed88ff2762977955b2f2bf2f1c (patch) | |
tree | 619d3ce2823d1880e9cd787be8bf9488b8c593d2 /src/broadcom/compiler | |
parent | 476469955225e15f454e01dc80047dd5fa5c9f97 (diff) |
broadcom/vc5: Emit proper flatshading code for glShadeModel(GL_FLAT).
In updating the simulator, behavior changed slightly so that our old code
wasn't getting glxgears's flatshading interpolated right. Emit flat
shading code just like we would for a normal flat-shaded varying, by
passing a flag in the shader key for glShadeModel(GL_FLAT) state and
customizing the color inputs based on that.
Diffstat (limited to 'src/broadcom/compiler')
-rw-r--r-- | src/broadcom/compiler/nir_to_vir.c | 14 | ||||
-rw-r--r-- | src/broadcom/compiler/v3d_compiler.h | 18 | ||||
-rw-r--r-- | src/broadcom/compiler/vir.c | 2 |
3 files changed, 14 insertions, 20 deletions
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c index 77d460c1b62..394e20d2070 100644 --- a/src/broadcom/compiler/nir_to_vir.c +++ b/src/broadcom/compiler/nir_to_vir.c @@ -614,16 +614,22 @@ emit_fragment_varying(struct v3d_compile *c, nir_variable *var, switch (var->data.interpolation) { case INTERP_MODE_NONE: /* If a gl_FrontColor or gl_BackColor input has no interp - * qualifier, then flag it for glShadeModel() handling by the - * driver. + * qualifier, then if we're using glShadeModel(GL_FLAT) it + * needs to be flat shaded. */ switch (var->data.location) { case VARYING_SLOT_COL0: case VARYING_SLOT_COL1: case VARYING_SLOT_BFC0: case VARYING_SLOT_BFC1: - BITSET_SET(c->shade_model_flags, i); - break; + if (c->fs_key->shade_model_flat) { + BITSET_SET(c->flat_shade_flags, i); + vir_MOV_dest(c, c->undef, vary); + return vir_MOV(c, r5); + } else { + return vir_FADD(c, vir_FMUL(c, vary, + c->payload_w), r5); + } default: break; } diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h index 7cb2e59b8f7..99d58e73ae8 100644 --- a/src/broadcom/compiler/v3d_compiler.h +++ b/src/broadcom/compiler/v3d_compiler.h @@ -317,6 +317,7 @@ struct v3d_fs_key { bool sample_alpha_to_coverage; bool sample_alpha_to_one; bool clamp_color; + bool shade_model_flat; uint8_t nr_cbufs; uint8_t swap_color_rb; /* Mask of which render targets need to be written as 32-bit floats */ @@ -417,17 +418,11 @@ struct v3d_compile { uint32_t uniforms_array_size; /* Booleans for whether the corresponding QFILE_VARY[i] is - * flat-shaded. This doesn't count gl_FragColor flat-shading, which is - * controlled by shader->color_inputs and rasterizer->flatshade in the - * gallium driver. + * flat-shaded. This includes gl_FragColor flat-shading, which is + * customized based on the shademodel_flat shader key. */ BITSET_WORD flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)]; - /* Booleans for whether the corresponding QFILE_VARY[i] uses the - * default glShadeModel() behavior. - */ - BITSET_WORD shade_model_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)]; - struct v3d_ubo_range *ubo_ranges; bool *ubo_range_used; uint32_t ubo_ranges_array_size; @@ -574,14 +569,9 @@ struct v3d_fs_prog_data { struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS]; - /* Bitmask for whether the corresponding input is flat-shaded, - * independent of rasterizer (gl_FragColor) flat-shading. + /* Bitmask for whether the corresponding input is flat-shaded. */ BITSET_WORD flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)]; - /* Bitmask for whether the corresponding input uses the default - * glShadeModel() behavior. - */ - BITSET_WORD shade_model_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)]; bool writes_z; bool discard; diff --git a/src/broadcom/compiler/vir.c b/src/broadcom/compiler/vir.c index d95a150c720..2589c7f554d 100644 --- a/src/broadcom/compiler/vir.c +++ b/src/broadcom/compiler/vir.c @@ -716,8 +716,6 @@ v3d_set_fs_prog_data_inputs(struct v3d_compile *c, memcpy(prog_data->flat_shade_flags, c->flat_shade_flags, sizeof(c->flat_shade_flags)); - memcpy(prog_data->shade_model_flags, c->shade_model_flags, - sizeof(c->shade_model_flags)); } uint64_t *v3d_compile_fs(const struct v3d_compiler *compiler, |