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authorTimothy Arceri <[email protected]>2020-05-28 10:59:28 +1000
committerMarge Bot <[email protected]>2020-06-03 02:22:23 +0000
commit04dbf709edf069bc720d941fab27c53269336bcf (patch)
treee3c561c6c20d201d7b6cd2da5336afff921807e6 /src/broadcom/compiler/vir.c
parentbc79442f3fa23ecb40fcc67ea3cf4fd73fb0d3fe (diff)
nir: add callback to nir_remove_dead_variables()
This allows us to do API specific checks before removing variable without filling nir_remove_dead_variables() with API specific code. In the following patches we will use this to support the removal of dead uniforms in GLSL. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4797>
Diffstat (limited to 'src/broadcom/compiler/vir.c')
-rw-r--r--src/broadcom/compiler/vir.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/broadcom/compiler/vir.c b/src/broadcom/compiler/vir.c
index 34f7773f066..adfd587d534 100644
--- a/src/broadcom/compiler/vir.c
+++ b/src/broadcom/compiler/vir.c
@@ -808,7 +808,7 @@ v3d_nir_lower_vs_early(struct v3d_compile *c)
&c->s->outputs, used_outputs, NULL); /* demotes to globals */
NIR_PASS_V(c->s, nir_lower_global_vars_to_local);
v3d_optimize_nir(c->s);
- NIR_PASS_V(c->s, nir_remove_dead_variables, nir_var_shader_in);
+ NIR_PASS_V(c->s, nir_remove_dead_variables, nir_var_shader_in, NULL);
/* This must go before nir_lower_io */
if (c->vs_key->per_vertex_point_size)
@@ -839,7 +839,7 @@ v3d_nir_lower_gs_early(struct v3d_compile *c)
&c->s->outputs, used_outputs, NULL); /* demotes to globals */
NIR_PASS_V(c->s, nir_lower_global_vars_to_local);
v3d_optimize_nir(c->s);
- NIR_PASS_V(c->s, nir_remove_dead_variables, nir_var_shader_in);
+ NIR_PASS_V(c->s, nir_remove_dead_variables, nir_var_shader_in, NULL);
/* This must go before nir_lower_io */
if (c->gs_key->per_vertex_point_size)