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authorEric Anholt <[email protected]>2018-01-05 17:23:13 -0800
committerEric Anholt <[email protected]>2018-01-12 21:55:15 -0800
commita075bb67262bd48c882f0c8fcc18e0e642c76b86 (patch)
tree750289dd86786b3e55633c505c4bcf9c00324bc8 /src/broadcom/compiler/v3d_compiler.h
parent57965755e2c8089e5b52897fa86305e595f6792f (diff)
broadcom/vc5: Implement GFXH-1684 workaround.
Apparently the VPM writes need to be flushed out before we end the shader.
Diffstat (limited to 'src/broadcom/compiler/v3d_compiler.h')
-rw-r--r--src/broadcom/compiler/v3d_compiler.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h
index 72641bb7be3..e17a108233f 100644
--- a/src/broadcom/compiler/v3d_compiler.h
+++ b/src/broadcom/compiler/v3d_compiler.h
@@ -744,6 +744,14 @@ vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
return vir_emit_nondef(c, vir_inst(op, dest, a, b)); \
}
+#define VIR_NODST_0(name, vir_inst, op) \
+static inline struct qinst * \
+vir_##name(struct v3d_compile *c) \
+{ \
+ return vir_emit_nondef(c, vir_inst(op, c->undef, \
+ c->undef, c->undef)); \
+}
+
#define VIR_NODST_1(name, vir_inst, op) \
static inline struct qinst * \
vir_##name(struct v3d_compile *c, struct qreg a) \
@@ -770,6 +778,7 @@ vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \
#define VIR_M_NODST_2(name) VIR_NODST_2(name, vir_mul_inst, V3D_QPU_M_##name)
#define VIR_A_NODST_1(name) VIR_NODST_1(name, vir_add_inst, V3D_QPU_A_##name)
#define VIR_M_NODST_1(name) VIR_NODST_1(name, vir_mul_inst, V3D_QPU_M_##name)
+#define VIR_A_NODST_0(name) VIR_NODST_0(name, vir_add_inst, V3D_QPU_A_##name)
VIR_A_ALU2(FADD)
VIR_A_ALU2(VFPACK)
@@ -812,6 +821,7 @@ VIR_A_ALU0(YCD)
VIR_A_ALU0(MSF)
VIR_A_ALU0(REVF)
VIR_A_NODST_1(VPMSETUP)
+VIR_A_NODST_0(VPMWT)
VIR_A_ALU2(FCMP)
VIR_A_ALU2(VFMAX)