From a075bb67262bd48c882f0c8fcc18e0e642c76b86 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Fri, 5 Jan 2018 17:23:13 -0800 Subject: broadcom/vc5: Implement GFXH-1684 workaround. Apparently the VPM writes need to be flushed out before we end the shader. --- src/broadcom/compiler/v3d_compiler.h | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'src/broadcom/compiler/v3d_compiler.h') diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h index 72641bb7be3..e17a108233f 100644 --- a/src/broadcom/compiler/v3d_compiler.h +++ b/src/broadcom/compiler/v3d_compiler.h @@ -744,6 +744,14 @@ vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \ return vir_emit_nondef(c, vir_inst(op, dest, a, b)); \ } +#define VIR_NODST_0(name, vir_inst, op) \ +static inline struct qinst * \ +vir_##name(struct v3d_compile *c) \ +{ \ + return vir_emit_nondef(c, vir_inst(op, c->undef, \ + c->undef, c->undef)); \ +} + #define VIR_NODST_1(name, vir_inst, op) \ static inline struct qinst * \ vir_##name(struct v3d_compile *c, struct qreg a) \ @@ -770,6 +778,7 @@ vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \ #define VIR_M_NODST_2(name) VIR_NODST_2(name, vir_mul_inst, V3D_QPU_M_##name) #define VIR_A_NODST_1(name) VIR_NODST_1(name, vir_add_inst, V3D_QPU_A_##name) #define VIR_M_NODST_1(name) VIR_NODST_1(name, vir_mul_inst, V3D_QPU_M_##name) +#define VIR_A_NODST_0(name) VIR_NODST_0(name, vir_add_inst, V3D_QPU_A_##name) VIR_A_ALU2(FADD) VIR_A_ALU2(VFPACK) @@ -812,6 +821,7 @@ VIR_A_ALU0(YCD) VIR_A_ALU0(MSF) VIR_A_ALU0(REVF) VIR_A_NODST_1(VPMSETUP) +VIR_A_NODST_0(VPMWT) VIR_A_ALU2(FCMP) VIR_A_ALU2(VFMAX) -- cgit v1.2.3