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authorDave Airlie <[email protected]>2017-12-19 13:55:18 +1000
committerDave Airlie <[email protected]>2017-12-22 14:08:48 +1000
commita99fa7e8a2b7d36dc26cf2dbf5f38f55c674f719 (patch)
tree211db0bf7efb1ff4fb012f19366cd7d2c1a484a7 /src/amd
parent9594667899e2e04d625901ea703a44d8c4b4737c (diff)
radv/gfx9: add 3d sampler image->buffer copy shader. (v3)
On GFX9 we must access 3D textures with 3D samplers AFAICS. This fixes: dEQP-VK.api.image_clearing.core.clear_color_image.3d.single_layer on GFX9 for me. v1.1: fix tex->sampler_dim to dim v2: send layer in from outside v3: don't regress on pre-gfx9 Fixes: e38685cc62e 'Revert "radv: disable support for VEGA for now."' Reviewed-by: Bas Nieuwenhuizen <[email protected]> Tested-by: Alex Smith <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd')
-rw-r--r--src/amd/vulkan/radv_meta_bufimage.c76
-rw-r--r--src/amd/vulkan/radv_private.h1
2 files changed, 59 insertions, 18 deletions
diff --git a/src/amd/vulkan/radv_meta_bufimage.c b/src/amd/vulkan/radv_meta_bufimage.c
index dfd99aa75ff..a1e67b68402 100644
--- a/src/amd/vulkan/radv_meta_bufimage.c
+++ b/src/amd/vulkan/radv_meta_bufimage.c
@@ -29,11 +29,15 @@
* Compute queue: implementation also of buffer->image, image->image, and image clear.
*/
+/* GFX9 needs to use a 3D sampler to access 3D resources, so the shader has the options
+ * for that.
+ */
static nir_shader *
-build_nir_itob_compute_shader(struct radv_device *dev)
+build_nir_itob_compute_shader(struct radv_device *dev, bool is_3d)
{
nir_builder b;
- const struct glsl_type *sampler_type = glsl_sampler_type(GLSL_SAMPLER_DIM_2D,
+ enum glsl_sampler_dim dim = is_3d ? GLSL_SAMPLER_DIM_3D : GLSL_SAMPLER_DIM_2D;
+ const struct glsl_type *sampler_type = glsl_sampler_type(dim,
false,
false,
GLSL_TYPE_FLOAT);
@@ -42,7 +46,7 @@ build_nir_itob_compute_shader(struct radv_device *dev)
false,
GLSL_TYPE_FLOAT);
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, "meta_itob_cs");
+ b.shader->info.name = ralloc_strdup(b.shader, is_3d ? "meta_itob_cs_3d" : "meta_itob_cs");
b.shader->info.cs.local_size[0] = 16;
b.shader->info.cs.local_size[1] = 16;
b.shader->info.cs.local_size[2] = 1;
@@ -69,32 +73,31 @@ build_nir_itob_compute_shader(struct radv_device *dev)
nir_intrinsic_instr *offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
nir_intrinsic_set_base(offset, 0);
- nir_intrinsic_set_range(offset, 12);
+ nir_intrinsic_set_range(offset, 16);
offset->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
- offset->num_components = 2;
- nir_ssa_dest_init(&offset->instr, &offset->dest, 2, 32, "offset");
+ offset->num_components = is_3d ? 3 : 2;
+ nir_ssa_dest_init(&offset->instr, &offset->dest, is_3d ? 3 : 2, 32, "offset");
nir_builder_instr_insert(&b, &offset->instr);
nir_intrinsic_instr *stride = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
nir_intrinsic_set_base(stride, 0);
- nir_intrinsic_set_range(stride, 12);
- stride->src[0] = nir_src_for_ssa(nir_imm_int(&b, 8));
+ nir_intrinsic_set_range(stride, 16);
+ stride->src[0] = nir_src_for_ssa(nir_imm_int(&b, 12));
stride->num_components = 1;
nir_ssa_dest_init(&stride->instr, &stride->dest, 1, 32, "stride");
nir_builder_instr_insert(&b, &stride->instr);
nir_ssa_def *img_coord = nir_iadd(&b, global_id, &offset->dest.ssa);
-
nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2);
- tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
+ tex->sampler_dim = dim;
tex->op = nir_texop_txf;
tex->src[0].src_type = nir_tex_src_coord;
- tex->src[0].src = nir_src_for_ssa(nir_channels(&b, img_coord, 0x3));
+ tex->src[0].src = nir_src_for_ssa(nir_channels(&b, img_coord, is_3d ? 0x7 : 0x3));
tex->src[1].src_type = nir_tex_src_lod;
tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0));
tex->dest_type = nir_type_float;
tex->is_array = false;
- tex->coord_components = 2;
+ tex->coord_components = is_3d ? 3 : 2;
tex->texture = nir_deref_var_create(tex, input_img);
tex->sampler = NULL;
@@ -126,8 +129,11 @@ radv_device_init_meta_itob_state(struct radv_device *device)
{
VkResult result;
struct radv_shader_module cs = { .nir = NULL };
+ struct radv_shader_module cs_3d = { .nir = NULL };
- cs.nir = build_nir_itob_compute_shader(device);
+ cs.nir = build_nir_itob_compute_shader(device, false);
+ if (device->physical_device->rad_info.chip_class >= GFX9)
+ cs_3d.nir = build_nir_itob_compute_shader(device, true);
/*
* two descriptors one for the image being sampled
@@ -168,7 +174,7 @@ radv_device_init_meta_itob_state(struct radv_device *device)
.setLayoutCount = 1,
.pSetLayouts = &device->meta_state.itob.img_ds_layout,
.pushConstantRangeCount = 1,
- .pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_COMPUTE_BIT, 0, 12},
+ .pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_COMPUTE_BIT, 0, 16},
};
result = radv_CreatePipelineLayout(radv_device_to_handle(device),
@@ -202,10 +208,36 @@ radv_device_init_meta_itob_state(struct radv_device *device)
if (result != VK_SUCCESS)
goto fail;
+ if (device->physical_device->rad_info.chip_class >= GFX9) {
+ VkPipelineShaderStageCreateInfo pipeline_shader_stage_3d = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_COMPUTE_BIT,
+ .module = radv_shader_module_to_handle(&cs_3d),
+ .pName = "main",
+ .pSpecializationInfo = NULL,
+ };
+
+ VkComputePipelineCreateInfo vk_pipeline_info_3d = {
+ .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
+ .stage = pipeline_shader_stage_3d,
+ .flags = 0,
+ .layout = device->meta_state.itob.img_p_layout,
+ };
+
+ result = radv_CreateComputePipelines(radv_device_to_handle(device),
+ radv_pipeline_cache_to_handle(&device->meta_state.cache),
+ 1, &vk_pipeline_info_3d, NULL,
+ &device->meta_state.itob.pipeline_3d);
+ if (result != VK_SUCCESS)
+ goto fail;
+ ralloc_free(cs_3d.nir);
+ }
ralloc_free(cs.nir);
+
return VK_SUCCESS;
fail:
ralloc_free(cs.nir);
+ ralloc_free(cs_3d.nir);
return result;
}
@@ -221,6 +253,9 @@ radv_device_finish_meta_itob_state(struct radv_device *device)
&state->alloc);
radv_DestroyPipeline(radv_device_to_handle(device),
state->itob.pipeline, &state->alloc);
+ if (device->physical_device->rad_info.chip_class >= GFX9)
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->itob.pipeline_3d, &state->alloc);
}
static nir_shader *
@@ -787,12 +822,13 @@ create_iview(struct radv_cmd_buffer *cmd_buffer,
struct radv_meta_blit2d_surf *surf,
struct radv_image_view *iview)
{
-
+ VkImageViewType view_type = cmd_buffer->device->physical_device->rad_info.chip_class < GFX9 ? VK_IMAGE_VIEW_TYPE_2D :
+ radv_meta_get_view_type(surf->image);
radv_image_view_init(iview, cmd_buffer->device,
&(VkImageViewCreateInfo) {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = radv_image_to_handle(surf->image),
- .viewType = VK_IMAGE_VIEW_TYPE_2D,
+ .viewType = view_type,
.format = surf->format,
.subresourceRange = {
.aspectMask = surf->aspect_mask,
@@ -877,19 +913,23 @@ radv_meta_image_to_buffer(struct radv_cmd_buffer *cmd_buffer,
create_bview(cmd_buffer, dst->buffer, dst->offset, dst->format, &dst_view);
itob_bind_descriptors(cmd_buffer, &src_view, &dst_view);
+ if (device->physical_device->rad_info.chip_class >= GFX9 &&
+ src->image->type == VK_IMAGE_TYPE_3D)
+ pipeline = cmd_buffer->device->meta_state.itob.pipeline_3d;
radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
for (unsigned r = 0; r < num_rects; ++r) {
- unsigned push_constants[3] = {
+ unsigned push_constants[4] = {
rects[r].src_x,
rects[r].src_y,
+ src->layer,
dst->pitch
};
radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
device->meta_state.itob.img_p_layout,
- VK_SHADER_STAGE_COMPUTE_BIT, 0, 12,
+ VK_SHADER_STAGE_COMPUTE_BIT, 0, 16,
push_constants);
radv_unaligned_dispatch(cmd_buffer, rects[r].width, rects[r].height, 1);
diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h
index 244ab8967b6..9b626379ee0 100644
--- a/src/amd/vulkan/radv_private.h
+++ b/src/amd/vulkan/radv_private.h
@@ -416,6 +416,7 @@ struct radv_meta_state {
VkPipelineLayout img_p_layout;
VkDescriptorSetLayout img_ds_layout;
VkPipeline pipeline;
+ VkPipeline pipeline_3d;
} itob;
struct {
VkPipelineLayout img_p_layout;