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authorSamuel Pitoiset <[email protected]>2019-07-11 18:03:55 +0200
committerSamuel Pitoiset <[email protected]>2019-07-12 08:19:53 +0200
commit2b6a08981391f3dd65e6aacd5296ca6b1edddaf5 (patch)
treeda20339b8385be8b82cd4f54f0742a89eb73bef9 /src/amd/vulkan/radv_shader.h
parentffd6a979bf75a8eb3aeeb4e18678dcaa6c40e96c (diff)
radv: tidy up radv_get_shader_name() and add NGG stages
Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_shader.h')
-rw-r--r--src/amd/vulkan/radv_shader.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_shader.h b/src/amd/vulkan/radv_shader.h
index 8506aa1d9f0..360591349a8 100644
--- a/src/amd/vulkan/radv_shader.h
+++ b/src/amd/vulkan/radv_shader.h
@@ -421,7 +421,8 @@ radv_shader_variant_destroy(struct radv_device *device,
struct radv_shader_variant *variant);
const char *
-radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage);
+radv_get_shader_name(struct radv_shader_variant_info *info,
+ gl_shader_stage stage);
void
radv_shader_dump_stats(struct radv_device *device,