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authorSamuel Pitoiset <[email protected]>2018-05-17 09:56:48 +0200
committerSamuel Pitoiset <[email protected]>2018-05-17 13:48:24 +0200
commit6211799aff761282d07b0ce3efde88e67caeb04a (patch)
treed6e73260d6b4306882191aca33a12fa697362f9f /src/amd/vulkan/radv_shader.c
parent1e86eaf7d83e73b0287722a868718eb18675ce08 (diff)
radv: remove the radv_finishme() when compiling shaders
Having an entrypoint different than "main" doesn't mean we have multiple shaders per module. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_shader.c')
-rw-r--r--src/amd/vulkan/radv_shader.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 1968758a391..7589d9c88a5 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -163,10 +163,6 @@ radv_shader_compile_to_nir(struct radv_device *device,
const VkSpecializationInfo *spec_info,
const VkPipelineCreateFlags flags)
{
- if (strcmp(entrypoint_name, "main") != 0) {
- radv_finishme("Multiple shaders per module not really supported");
- }
-
nir_shader *nir;
nir_function *entry_point;
if (module->nir) {