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authorDave Airlie <[email protected]>2017-12-29 09:20:21 +1000
committerDave Airlie <[email protected]>2017-12-29 09:37:09 +1000
commit420627e6e79fe96504bbef463433bb827e597d84 (patch)
treefc47b309d3e4db1f9bbd7bf57ec704e8c11f1de5 /src/amd/vulkan/radv_meta_bufimage.c
parent09612a62e169c7d918e6578408166c1f32db8bc4 (diff)
radv/gfx9: fix buffer to image for 3d images on compute queues
This fixes some of the broken: dEQP-VK.synchronization.op.multi_queue.*64x64x8* tests. Fixes: e38685cc62e 'Revert "radv: disable support for VEGA for now."' Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_meta_bufimage.c')
-rw-r--r--src/amd/vulkan/radv_meta_bufimage.c62
1 files changed, 47 insertions, 15 deletions
diff --git a/src/amd/vulkan/radv_meta_bufimage.c b/src/amd/vulkan/radv_meta_bufimage.c
index 1696f85ac16..5bcc1e62dba 100644
--- a/src/amd/vulkan/radv_meta_bufimage.c
+++ b/src/amd/vulkan/radv_meta_bufimage.c
@@ -259,19 +259,20 @@ radv_device_finish_meta_itob_state(struct radv_device *device)
}
static nir_shader *
-build_nir_btoi_compute_shader(struct radv_device *dev)
+build_nir_btoi_compute_shader(struct radv_device *dev, bool is_3d)
{
nir_builder b;
+ enum glsl_sampler_dim dim = is_3d ? GLSL_SAMPLER_DIM_3D : GLSL_SAMPLER_DIM_2D;
const struct glsl_type *buf_type = glsl_sampler_type(GLSL_SAMPLER_DIM_BUF,
false,
false,
GLSL_TYPE_FLOAT);
- const struct glsl_type *img_type = glsl_sampler_type(GLSL_SAMPLER_DIM_2D,
+ const struct glsl_type *img_type = glsl_sampler_type(dim,
false,
false,
GLSL_TYPE_FLOAT);
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, "meta_btoi_cs");
+ b.shader->info.name = ralloc_strdup(b.shader, is_3d ? "meta_btoi_cs_3d" : "meta_btoi_cs");
b.shader->info.cs.local_size[0] = 16;
b.shader->info.cs.local_size[1] = 16;
b.shader->info.cs.local_size[2] = 1;
@@ -296,16 +297,16 @@ build_nir_btoi_compute_shader(struct radv_device *dev)
nir_intrinsic_instr *offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
nir_intrinsic_set_base(offset, 0);
- nir_intrinsic_set_range(offset, 12);
+ nir_intrinsic_set_range(offset, 16);
offset->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
- offset->num_components = 2;
- nir_ssa_dest_init(&offset->instr, &offset->dest, 2, 32, "offset");
+ offset->num_components = is_3d ? 3 : 2;
+ nir_ssa_dest_init(&offset->instr, &offset->dest, is_3d ? 3 : 2, 32, "offset");
nir_builder_instr_insert(&b, &offset->instr);
nir_intrinsic_instr *stride = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
nir_intrinsic_set_base(stride, 0);
- nir_intrinsic_set_range(stride, 12);
- stride->src[0] = nir_src_for_ssa(nir_imm_int(&b, 8));
+ nir_intrinsic_set_range(stride, 16);
+ stride->src[0] = nir_src_for_ssa(nir_imm_int(&b, 12));
stride->num_components = 1;
nir_ssa_dest_init(&stride->instr, &stride->dest, 1, 32, "stride");
nir_builder_instr_insert(&b, &stride->instr);
@@ -353,9 +354,10 @@ radv_device_init_meta_btoi_state(struct radv_device *device)
{
VkResult result;
struct radv_shader_module cs = { .nir = NULL };
-
- cs.nir = build_nir_btoi_compute_shader(device);
-
+ struct radv_shader_module cs_3d = { .nir = NULL };
+ cs.nir = build_nir_btoi_compute_shader(device, false);
+ if (device->physical_device->rad_info.chip_class >= GFX9)
+ cs_3d.nir = build_nir_btoi_compute_shader(device, true);
/*
* two descriptors one for the image being sampled
* one for the buffer being written.
@@ -395,7 +397,7 @@ radv_device_init_meta_btoi_state(struct radv_device *device)
.setLayoutCount = 1,
.pSetLayouts = &device->meta_state.btoi.img_ds_layout,
.pushConstantRangeCount = 1,
- .pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_COMPUTE_BIT, 0, 12},
+ .pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_COMPUTE_BIT, 0, 16},
};
result = radv_CreatePipelineLayout(radv_device_to_handle(device),
@@ -429,9 +431,33 @@ radv_device_init_meta_btoi_state(struct radv_device *device)
if (result != VK_SUCCESS)
goto fail;
+ if (device->physical_device->rad_info.chip_class >= GFX9) {
+ VkPipelineShaderStageCreateInfo pipeline_shader_stage_3d = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_COMPUTE_BIT,
+ .module = radv_shader_module_to_handle(&cs_3d),
+ .pName = "main",
+ .pSpecializationInfo = NULL,
+ };
+
+ VkComputePipelineCreateInfo vk_pipeline_info_3d = {
+ .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
+ .stage = pipeline_shader_stage_3d,
+ .flags = 0,
+ .layout = device->meta_state.btoi.img_p_layout,
+ };
+
+ result = radv_CreateComputePipelines(radv_device_to_handle(device),
+ radv_pipeline_cache_to_handle(&device->meta_state.cache),
+ 1, &vk_pipeline_info_3d, NULL,
+ &device->meta_state.btoi.pipeline_3d);
+ ralloc_free(cs_3d.nir);
+ }
ralloc_free(cs.nir);
+
return VK_SUCCESS;
fail:
+ ralloc_free(cs_3d.nir);
ralloc_free(cs.nir);
return result;
}
@@ -448,6 +474,8 @@ radv_device_finish_meta_btoi_state(struct radv_device *device)
&state->alloc);
radv_DestroyPipeline(radv_device_to_handle(device),
state->btoi.pipeline, &state->alloc);
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->btoi.pipeline_3d, &state->alloc);
}
static nir_shader *
@@ -1070,18 +1098,22 @@ radv_meta_buffer_to_image_cs(struct radv_cmd_buffer *cmd_buffer,
create_iview(cmd_buffer, dst, &dst_view);
btoi_bind_descriptors(cmd_buffer, &src_view, &dst_view);
+ if (device->physical_device->rad_info.chip_class >= GFX9 &&
+ dst->image->type == VK_IMAGE_TYPE_3D)
+ pipeline = cmd_buffer->device->meta_state.btoi.pipeline_3d;
radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
for (unsigned r = 0; r < num_rects; ++r) {
- unsigned push_constants[3] = {
+ unsigned push_constants[4] = {
rects[r].dst_x,
rects[r].dst_y,
- src->pitch
+ dst->layer,
+ src->pitch,
};
radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
device->meta_state.btoi.img_p_layout,
- VK_SHADER_STAGE_COMPUTE_BIT, 0, 12,
+ VK_SHADER_STAGE_COMPUTE_BIT, 0, 16,
push_constants);
radv_unaligned_dispatch(cmd_buffer, rects[r].width, rects[r].height, 1);