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authorSamuel Pitoiset <[email protected]>2018-11-15 09:58:52 +0100
committerSamuel Pitoiset <[email protected]>2018-11-16 17:51:15 +0100
commitd031d5c9994bd67329f2b2c7e9a4457af671b05a (patch)
treed0a0e7e11e0ad6c95aeaa574d7e7969e0c4000d4 /src/amd/vulkan/radv_device.c
parentafd834b62e384f63b712115c1f79659b03828b0c (diff)
radv: enable primitive binning by default
After doing a bunch of benchmarks, primitive binning helps some games like The Talos Principle (+5%) or Serious Sam 2017 (+3%). For other titles, either it doesn't change anything or it hurts very few (less than 1%). This only affects GFX9. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_device.c')
-rw-r--r--src/amd/vulkan/radv_device.c5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index 33ef6867fd0..70084a2b605 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -466,7 +466,6 @@ static const struct debug_control radv_perftest_options[] = {
{"nobatchchain", RADV_PERFTEST_NO_BATCHCHAIN},
{"sisched", RADV_PERFTEST_SISCHED},
{"localbos", RADV_PERFTEST_LOCAL_BOS},
- {"binning", RADV_PERFTEST_BINNING},
{"dccmsaa", RADV_PERFTEST_DCC_MSAA},
{NULL, 0}
};
@@ -1633,9 +1632,7 @@ VkResult radv_CreateDevice(
}
device->pbb_allowed = device->physical_device->rad_info.chip_class >= GFX9 &&
- ((device->instance->perftest_flags & RADV_PERFTEST_BINNING) ||
- device->physical_device->rad_info.family == CHIP_RAVEN ||
- device->physical_device->rad_info.family == CHIP_RAVEN2);
+ !(device->instance->debug_flags & RADV_DEBUG_NOBINNING);
/* Disabled and not implemented for now. */
device->dfsm_allowed = device->pbb_allowed &&