From d031d5c9994bd67329f2b2c7e9a4457af671b05a Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Thu, 15 Nov 2018 09:58:52 +0100 Subject: radv: enable primitive binning by default After doing a bunch of benchmarks, primitive binning helps some games like The Talos Principle (+5%) or Serious Sam 2017 (+3%). For other titles, either it doesn't change anything or it hurts very few (less than 1%). This only affects GFX9. Signed-off-by: Samuel Pitoiset Reviewed-by: Bas Nieuwenhuizen --- src/amd/vulkan/radv_device.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'src/amd/vulkan/radv_device.c') diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c index 33ef6867fd0..70084a2b605 100644 --- a/src/amd/vulkan/radv_device.c +++ b/src/amd/vulkan/radv_device.c @@ -466,7 +466,6 @@ static const struct debug_control radv_perftest_options[] = { {"nobatchchain", RADV_PERFTEST_NO_BATCHCHAIN}, {"sisched", RADV_PERFTEST_SISCHED}, {"localbos", RADV_PERFTEST_LOCAL_BOS}, - {"binning", RADV_PERFTEST_BINNING}, {"dccmsaa", RADV_PERFTEST_DCC_MSAA}, {NULL, 0} }; @@ -1633,9 +1632,7 @@ VkResult radv_CreateDevice( } device->pbb_allowed = device->physical_device->rad_info.chip_class >= GFX9 && - ((device->instance->perftest_flags & RADV_PERFTEST_BINNING) || - device->physical_device->rad_info.family == CHIP_RAVEN || - device->physical_device->rad_info.family == CHIP_RAVEN2); + !(device->instance->debug_flags & RADV_DEBUG_NOBINNING); /* Disabled and not implemented for now. */ device->dfsm_allowed = device->pbb_allowed && -- cgit v1.2.3