diff options
author | Samuel Pitoiset <[email protected]> | 2019-10-17 14:57:04 +0200 |
---|---|---|
committer | Samuel Pitoiset <[email protected]> | 2019-11-25 16:29:21 +0100 |
commit | 905c005561015957da8faf1613034521f8ac42ca (patch) | |
tree | d5d4d68bf300ec43167e01274d00450e6c7c3f97 /src/amd/vulkan/radv_constants.h | |
parent | faa58201f362e65d7b24f3cb1dd1fb8a87a7f8db (diff) |
radv: create decompress pipelines for separate depth/stencil layouts
No functional changes as the driver still uses the depth+stencil
pipeline.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_constants.h')
-rw-r--r-- | src/amd/vulkan/radv_constants.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_constants.h b/src/amd/vulkan/radv_constants.h index 7e33d0c584f..6abcf085206 100644 --- a/src/amd/vulkan/radv_constants.h +++ b/src/amd/vulkan/radv_constants.h @@ -53,6 +53,7 @@ #define MAX_INLINE_UNIFORM_BLOCK_COUNT 64 #define NUM_DEPTH_CLEAR_PIPELINES 3 +#define NUM_DEPTH_DECOMPRESS_PIPELINES 3 /* * This is the point we switch from using CP to compute shader |