From 905c005561015957da8faf1613034521f8ac42ca Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Thu, 17 Oct 2019 14:57:04 +0200 Subject: radv: create decompress pipelines for separate depth/stencil layouts No functional changes as the driver still uses the depth+stencil pipeline. Signed-off-by: Samuel Pitoiset Reviewed-by: Bas Nieuwenhuizen --- src/amd/vulkan/radv_constants.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/amd/vulkan/radv_constants.h') diff --git a/src/amd/vulkan/radv_constants.h b/src/amd/vulkan/radv_constants.h index 7e33d0c584f..6abcf085206 100644 --- a/src/amd/vulkan/radv_constants.h +++ b/src/amd/vulkan/radv_constants.h @@ -53,6 +53,7 @@ #define MAX_INLINE_UNIFORM_BLOCK_COUNT 64 #define NUM_DEPTH_CLEAR_PIPELINES 3 +#define NUM_DEPTH_DECOMPRESS_PIPELINES 3 /* * This is the point we switch from using CP to compute shader -- cgit v1.2.3