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authorDave Airlie <[email protected]>2016-10-19 17:34:28 +1000
committerDave Airlie <[email protected]>2016-10-19 17:39:47 +1000
commit86c4575a813bb57d1af3e3a0bb0c3eb44f27aedf (patch)
tree73a1cd1c7f2bf4dcf4619a18071790683a04233a /src/amd/vulkan/radv_cmd_buffer.c
parent67c91ef2a228b0843bdbb4b7b7128ef45e3dd71f (diff)
radv: decompress fmask before reading using texture unit
Before we can read the fmask using the compute shader, we need to decompress the fmask in place. This fixes a bunch of remaining failure and hopefully multisampling in Talos.
Diffstat (limited to 'src/amd/vulkan/radv_cmd_buffer.c')
-rw-r--r--src/amd/vulkan/radv_cmd_buffer.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c
index 690c739c2ab..3f1a6f42527 100644
--- a/src/amd/vulkan/radv_cmd_buffer.c
+++ b/src/amd/vulkan/radv_cmd_buffer.c
@@ -2163,6 +2163,9 @@ static void radv_handle_cmask_image_transition(struct radv_cmd_buffer *cmd_buffe
radv_initialise_cmask(cmd_buffer, image, 0xffffffffu);
} else if (radv_layout_has_cmask(image, src_layout) &&
!radv_layout_has_cmask(image, dst_layout)) {
+
+ if (!cmd_buffer->device->allow_fast_clears)
+ return;
radv_fast_clear_flush_image_inplace(cmd_buffer, image);
}
}