From 86c4575a813bb57d1af3e3a0bb0c3eb44f27aedf Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Wed, 19 Oct 2016 17:34:28 +1000 Subject: radv: decompress fmask before reading using texture unit Before we can read the fmask using the compute shader, we need to decompress the fmask in place. This fixes a bunch of remaining failure and hopefully multisampling in Talos. --- src/amd/vulkan/radv_cmd_buffer.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/amd/vulkan/radv_cmd_buffer.c') diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c index 690c739c2ab..3f1a6f42527 100644 --- a/src/amd/vulkan/radv_cmd_buffer.c +++ b/src/amd/vulkan/radv_cmd_buffer.c @@ -2163,6 +2163,9 @@ static void radv_handle_cmask_image_transition(struct radv_cmd_buffer *cmd_buffe radv_initialise_cmask(cmd_buffer, image, 0xffffffffu); } else if (radv_layout_has_cmask(image, src_layout) && !radv_layout_has_cmask(image, dst_layout)) { + + if (!cmd_buffer->device->allow_fast_clears) + return; radv_fast_clear_flush_image_inplace(cmd_buffer, image); } } -- cgit v1.2.3