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author | Erik Faye-Lund <[email protected]> | 2018-11-16 11:39:52 +0100 |
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committer | Erik Faye-Lund <[email protected]> | 2018-12-03 18:16:44 +0100 |
commit | fcf9fcee3c8a74a68d9bf45186e56102932fbd2a (patch) | |
tree | 5399228fdefff0c7620d22bf82aa0ae0896e745e /src/amd/vulkan/radv_android.c | |
parent | 43015b2a893c5950e43b2340c14fdbf03c28a79d (diff) |
mesa/main: do not require float-texture filtering for es3
The OpenGL ES 3.0 specification, table 3.13 lists half-float textures as
filterable, but not float textures. So we shouldn't depend on
ARB_float_texture, which requires full filtering support for both.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_android.c')
0 files changed, 0 insertions, 0 deletions