diff options
author | Dave Airlie <[email protected]> | 2017-02-21 14:09:11 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2017-02-23 15:31:37 +1000 |
commit | bec584ec0ea29e81f87fbd4d4a07ef398b8961d1 (patch) | |
tree | 848e38c9cf3133a93fd5a40a3f9344ab4f735e88 /src/amd/common/ac_nir_to_llvm.c | |
parent | c2cfb54f139c27023913212d92c463be4661de38 (diff) |
radv/ac: pass clips properly from vertex->geometry shader stages.
This works out the geometry shader clip/cull inputs separately
to the outputs, and uses that information to read from the ES->GS
ring buffer. It stores the clip/cull distances packed into one
or two slots. It fixes the es output emission and gs input
reading to match.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/common/ac_nir_to_llvm.c')
-rw-r--r-- | src/amd/common/ac_nir_to_llvm.c | 46 |
1 files changed, 40 insertions, 6 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index 6c6a1d19228..43d52952e11 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -141,6 +141,8 @@ struct nir_to_llvm_context { int num_locals; LLVMValueRef *locals; bool has_ddxy; + uint8_t num_input_clips; + uint8_t num_input_culls; uint8_t num_output_clips; uint8_t num_output_culls; @@ -172,9 +174,11 @@ static unsigned shader_io_get_unique_index(gl_varying_slot slot) return 0; if (slot == VARYING_SLOT_PSIZ) return 1; - if (slot == VARYING_SLOT_CLIP_DIST0) + if (slot == VARYING_SLOT_CLIP_DIST0 || + slot == VARYING_SLOT_CULL_DIST0) return 2; - if (slot == VARYING_SLOT_CLIP_DIST1) + if (slot == VARYING_SLOT_CLIP_DIST1 || + slot == VARYING_SLOT_CULL_DIST1) return 3; if (slot >= VARYING_SLOT_VAR0 && slot <= VARYING_SLOT_VAR31) return 4 + (slot - VARYING_SLOT_VAR0); @@ -2089,6 +2093,7 @@ load_gs_input(struct nir_to_llvm_context *ctx, unsigned param, vtx_offset_param; LLVMValueRef value[4], result; unsigned vertex_index; + unsigned cull_offset = 0; radv_get_deref_offset(ctx, &instr->variables[0]->deref, false, &vertex_index, &const_index, &indir_index); @@ -2097,11 +2102,14 @@ load_gs_input(struct nir_to_llvm_context *ctx, vtx_offset = LLVMBuildMul(ctx->builder, ctx->gs_vtx_offset[vtx_offset_param], LLVMConstInt(ctx->i32, 4, false), ""); + param = shader_io_get_unique_index(instr->variables[0]->var->data.location); + if (instr->variables[0]->var->data.location == VARYING_SLOT_CULL_DIST0) + cull_offset += ctx->num_input_clips; for (unsigned i = 0; i < instr->num_components; i++) { - param = shader_io_get_unique_index(instr->variables[0]->var->data.location); + args[0] = ctx->esgs_ring; args[1] = vtx_offset; - args[2] = LLVMConstInt(ctx->i32, (param * 4 + i + const_index) * 256, false); + args[2] = LLVMConstInt(ctx->i32, (param * 4 + i + const_index + cull_offset) * 256, false); args[3] = ctx->i32zero; args[4] = ctx->i32one; /* OFFEN */ args[5] = ctx->i32zero; /* IDXEN */ @@ -3942,6 +3950,21 @@ handle_vs_input_decl(struct nir_to_llvm_context *ctx, } } +static void +handle_gs_input_decl(struct nir_to_llvm_context *ctx, + struct nir_variable *variable) +{ + int idx = variable->data.location; + + if (idx == VARYING_SLOT_CLIP_DIST0 || + idx == VARYING_SLOT_CULL_DIST0) { + int length = glsl_get_length(glsl_get_array_element(variable->type)); + if (idx == VARYING_SLOT_CLIP_DIST0) + ctx->num_input_clips = length; + else + ctx->num_input_culls = length; + } +} static void interp_fs_input(struct nir_to_llvm_context *ctx, unsigned attr, @@ -4035,6 +4058,9 @@ handle_shader_input_decl(struct nir_to_llvm_context *ctx, case MESA_SHADER_FRAGMENT: handle_fs_input_decl(ctx, variable); break; + case MESA_SHADER_GEOMETRY: + handle_gs_input_decl(ctx, variable); + break; default: break; } @@ -4520,15 +4546,23 @@ handle_es_outputs_post(struct nir_to_llvm_context *ctx) for (unsigned i = 0; i < RADEON_LLVM_MAX_OUTPUTS; ++i) { LLVMValueRef *out_ptr = &ctx->outputs[i * 4]; int param_index; + int length = 4; + int start = 0; if (!(ctx->output_mask & (1ull << i))) continue; + if (i == VARYING_SLOT_CLIP_DIST0) { + length = ctx->num_output_clips; + } else if (i == VARYING_SLOT_CULL_DIST0) { + start = ctx->num_output_clips; + length = ctx->num_output_culls; + } param_index = shader_io_get_unique_index(i); if (param_index > max_output_written) max_output_written = param_index; - for (j = 0; j < 4; j++) { + for (j = 0; j < length; j++) { LLVMValueRef out_val = LLVMBuildLoad(ctx->builder, out_ptr[j], ""); out_val = LLVMBuildBitCast(ctx->builder, out_val, ctx->i32, ""); @@ -4536,7 +4570,7 @@ handle_es_outputs_post(struct nir_to_llvm_context *ctx) ctx->esgs_ring, out_val, 1, LLVMGetUndef(ctx->i32), ctx->es2gs_offset, - (4 * param_index + j) * 4, + (4 * param_index + j + start) * 4, V_008F0C_BUF_DATA_FORMAT_32, V_008F0C_BUF_NUM_FORMAT_UINT, 0, 0, 1, 1, 0); |