diff options
author | Brian Paul <[email protected]> | 2001-08-20 16:07:10 +0000 |
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committer | Brian Paul <[email protected]> | 2001-08-20 16:07:10 +0000 |
commit | 976c26ca34f2ae8cc6f8b9f9b091efeba1311a94 (patch) | |
tree | 58022fef5a3d99ae764c0869cd151c4aa1949a7a /progs/windml/uglicotorus.c | |
parent | 60174c1aef7c6650a800f16f103a4f9ed2d1004e (diff) |
WindML driver (Stephane Raimbault)
Diffstat (limited to 'progs/windml/uglicotorus.c')
-rw-r--r-- | progs/windml/uglicotorus.c | 311 |
1 files changed, 311 insertions, 0 deletions
diff --git a/progs/windml/uglicotorus.c b/progs/windml/uglicotorus.c new file mode 100644 index 00000000000..46226f1e82c --- /dev/null +++ b/progs/windml/uglicotorus.c @@ -0,0 +1,311 @@ +/* uglicotorus.c - WindML/Mesa example program */ + +/* Copyright (C) 2001 by Wind River Systems, Inc */ + +/* + * Mesa 3-D graphics library + * Version: 3.5 + * + * The MIT License + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/* +modification history +-------------------- +01a,jun01,sra +*/ + +#include <stdio.h> +#include <math.h> + +#include <ugl/uglevent.h> +#include <ugl/uglinput.h> +#include <ugl/uglucode.h> + +#include <GL/uglmesa.h> +#include <GL/glu.h> + +/* Need GLUT_SHAPES */ + +#include <GL/uglglutshapes.h> + +UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId; +UGL_LOCAL UGL_EVENT_Q_ID qId; +UGL_LOCAL UGL_MESA_CONTEXT umc; +UGL_LOCAL volatile UGL_BOOL stopWex; + +UGL_LOCAL GLfloat angle; +UGL_LOCAL GLboolean chaos_on; +UGL_LOCAL GLboolean color_on; + +UGL_LOCAL GLuint theIco, theTorus, theSphere, theCube; + +UGL_LOCAL void initGL + ( + int w, + int h + ) + { + glViewport(0,0,(GLsizei)w,(GLsizei)h); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(60.0,(GLfloat)w/(GLfloat)h,1.0,60.0); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + gluLookAt(0.0,0.0,25.0,0.0,0.0,0.0,0.0,1.0,0.0); + + glClearColor(0.0,0.0,0.0,0.0); + + glEnable(GL_DEPTH_TEST); + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + + glEnable(GL_COLOR_MATERIAL); + + theIco = glGenLists(1); + glNewList(theIco, GL_COMPILE); + glutSolidIcosahedron(); + glEndList(); + + theTorus = glGenLists(1); + glNewList(theTorus, GL_COMPILE); + glutSolidTorus(0.2,1.0,10,10); + glEndList(); + + theSphere = glGenLists(1); + glNewList(theSphere, GL_COMPILE); + glutSolidSphere(2.5,20,20); + glEndList(); + + theCube = glGenLists(1); + glNewList(theCube, GL_COMPILE); + glutSolidCube(4.0); + glEndList(); + + } + +UGL_LOCAL void createIcoToruses + ( + int i + ) + { + glPushMatrix(); + glRotatef(angle,1.0,1.0,1.0); + glCallList(theIco); + + switch (i) + { + case 9 : + glColor3f(1.0,0.0,0.0); + break; + case 0 : + glColor3f(1.0,0.1,0.7); + break; + case 1 : + glColor3f(1.0,0.0,1.0); + break; + case 2 : + glColor3f(0.0,0.0,1.0); + break; + case 3 : + glColor3f(0.0,0.5,1.0); + break; + case 4 : + glColor3f(0.0,1.0,0.7); + break; + case 5 : + glColor3f(0.0,1.0,0.0); + break; + case 6 : + glColor3f(0.5,1.0,0.0); + break; + case 7 : + glColor3f(1.0,1.0,0.0); + break; + case 8 : + glColor3f(1.0,0.5,0.0); + break; + } + + glRotatef(angle,1.0,1.0,1.0); + glCallList(theTorus); + glRotatef(-2*angle,1.0,1.0,1.0); + glCallList(theTorus); + glPopMatrix(); + } + +UGL_LOCAL void drawGL (void) + { + int i; + + if (color_on) + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + else + glClear(GL_DEPTH_BUFFER_BIT); + + glPushMatrix(); + + if (chaos_on) + glRotatef(angle,1.0,1.0,1.0); + + glPushMatrix(); + glRotatef(angle,1.0,1.0,1.0); + glColor3f(1.0,0.5,0.0); + glCallList(theSphere); + glColor3f(1.0,0.0,0.0); + glCallList(theCube); + glPopMatrix(); + + glRotatef(-angle,0.0,0.0,1.0); + glPushMatrix(); + /* draw ten icosahedrons */ + for (i = 0; i < 10; i++) + { + glPushMatrix(); + glRotatef(36*i,0.0,0.0,1.0); + glTranslatef(10.0,0.0,0.0); + glRotatef(2*angle,0.0,1.0,0.0); + glTranslatef(0.0,0.0,2.0); + + createIcoToruses(i); + glPopMatrix(); + } + glPopMatrix(); + + glPopMatrix(); + + uglMesaSwapBuffers(); + + angle += 1.0; + + } + +UGL_LOCAL void echoUse(void) + { + printf("tIcoTorus keys:\n"); + printf(" c Toggle color buffer clear\n"); + printf(" SPACE Toggle chaos mode\n"); + printf(" ESC Exit\n"); + } + +UGL_LOCAL void readKey (UGL_WCHAR key) + { + + switch(key) + { + case 'c': + color_on = !color_on; + break; + case UGL_UNI_SPACE: + chaos_on = !chaos_on; + break; + case UGL_UNI_ESCAPE: + stopWex = UGL_TRUE; + break; + } + } + +UGL_LOCAL void loopEvent(void) + { + UGL_EVENT event; + UGL_INPUT_EVENT * pInputEvent; + + UGL_FOREVER + { + if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT) + != UGL_STATUS_Q_EMPTY) + { + pInputEvent = (UGL_INPUT_EVENT *)&event; + + if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD && + pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN) + readKey(pInputEvent->type.keyboard.key); + } + + drawGL(); + if (stopWex) + break; + } + } + +void windMLIcoTorus (void); + +void uglicotorus (void) + { + taskSpawn ("tIcoTorus", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLIcoTorus, + 0,1,2,3,4,5,6,7,8,9); + } + +void windMLIcoTorus (void) + { + GLsizei width, height; + UGL_INPUT_DEVICE_ID keyboardDevId; + + angle = 0.0; + chaos_on = GL_TRUE; + color_on = GL_TRUE; + + uglInitialize (); + + uglDriverFind (UGL_KEYBOARD_TYPE, 0, + (UGL_UINT32 *)&keyboardDevId); + + if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, + (UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK) + { + qId = uglEventQCreate (eventServiceId, 100); + } + else + { + eventServiceId = UGL_NULL; + } + + /* Double buffering */ + umc = uglMesaCreateNewContext (UGL_MESA_DOUBLE, NULL); + + if (umc == NULL) + { + uglDeinitialize (); + return; + } + + uglMesaMakeCurrentContext (umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH, + UGL_MESA_FULLSCREEN_HEIGHT); + + uglMesaGetIntegerv(UGL_MESA_WIDTH, &width); + uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height); + + initGL (width, height); + + echoUse(); + + stopWex = UGL_FALSE; + loopEvent(); + + if (eventServiceId != UGL_NULL) + uglEventQDestroy (eventServiceId, qId); + + uglMesaDestroyContext (); + uglDeinitialize (); + + return; + } + |