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authorMichal Krol <[email protected]>2006-09-26 16:06:35 +0000
committerMichal Krol <[email protected]>2006-09-26 16:06:35 +0000
commitea87987ddaa4d963b00dfe51af3387615dd90594 (patch)
tree44eec9301faeee2556ac96fd0752bc4a21a87472 /progs/slang/cltest.txt
parent27f660c16407d08e06fd0cc97bb247b41ae76f3b (diff)
Prepend #extension 'MESA_shader_debug: require' to each shader.
Diffstat (limited to 'progs/slang/cltest.txt')
-rw-r--r--progs/slang/cltest.txt40
1 files changed, 40 insertions, 0 deletions
diff --git a/progs/slang/cltest.txt b/progs/slang/cltest.txt
index e7d47c2cb62..97cc177c9f3 100644
--- a/progs/slang/cltest.txt
+++ b/progs/slang/cltest.txt
@@ -31,6 +31,10 @@ $vertex
$code
+#version 110
+
+#extension MESA_shader_debug: require
+
void main () {
gl_Position = gl_ModelViewMatrix * gl_Vertex;
gl_FrontColor = vec4 (1.0);
@@ -156,6 +160,10 @@ $vertex
$code
+#version 110
+
+#extension MESA_shader_debug: require
+
attribute float _Zero;
attribute float _One;
attribute float _Two;
@@ -248,6 +256,10 @@ $vertex
$code
+#version 110
+
+#extension MESA_shader_debug: require
+
attribute vec4 _One;
attribute vec4 _Two;
@@ -464,6 +476,10 @@ $vertex
$code
+#version 110
+
+#extension MESA_shader_debug: require
+
attribute float _Two;
attribute float _Two2;
attribute float _MinusThree;
@@ -722,6 +738,10 @@ $vertex
$code
+#version 110
+
+#extension MESA_shader_debug: require
+
attribute float _False;
attribute float _True;
attribute float _False2;
@@ -917,6 +937,10 @@ $vertex
$code
+#version 110
+
+#extension MESA_shader_debug: require
+
attribute float _Zero;
attribute float _One;
attribute float _Two;
@@ -985,6 +1009,10 @@ $vertex
$code
+#version 110
+
+#extension MESA_shader_debug: require
+
attribute float _Zero;
attribute float _One;
attribute vec4 _Two4;
@@ -1141,6 +1169,10 @@ $vertex
$code
+#version 110
+
+#extension MESA_shader_debug: require
+
attribute float _Zero;
attribute float _One;
attribute vec4 _Two4;
@@ -1349,6 +1381,10 @@ $vertex
$code
+#version 110
+
+#extension MESA_shader_debug: require
+
attribute vec4 _Zero;
attribute vec4 _One;
attribute vec4 _Two;
@@ -1424,6 +1460,10 @@ $vertex
$code
+#version 110
+
+#extension MESA_shader_debug: require
+
attribute float _One;
attribute vec4 _Two4;
attribute vec4 _Three4;