diff options
author | Brian <[email protected]> | 2007-02-03 11:36:16 -0700 |
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committer | Brian <[email protected]> | 2007-02-03 11:36:16 -0700 |
commit | edf24e699ea75660eee0a62456ab2cbadf1b489f (patch) | |
tree | 45bee2dd5e0cd7f3e701322384c551fe8026f11b /progs/glsl/cubemap.frag.txt | |
parent | 00d63aafc6d938f13acc9b136ff210fb0bbb15f9 (diff) |
shading language texture demo/test
Diffstat (limited to 'progs/glsl/cubemap.frag.txt')
-rw-r--r-- | progs/glsl/cubemap.frag.txt | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/progs/glsl/cubemap.frag.txt b/progs/glsl/cubemap.frag.txt new file mode 100644 index 00000000000..9c27648aaf9 --- /dev/null +++ b/progs/glsl/cubemap.frag.txt @@ -0,0 +1,18 @@ +// Fragment shader for cube-texture reflection mapping +// Brian Paul + + +uniform samplerCube cubeTex; +varying vec3 normal; +uniform vec3 lightPos; + +void main() +{ + // simple diffuse, specular lighting: + vec3 lp = normalize(lightPos); + float dp = dot(lp, normalize(normal)); + float spec = pow(dp, 5.0); + + // final color: + gl_FragColor = dp * textureCube(cubeTex, gl_TexCoord[0].xyz, 0.0) + spec; +} |