diff options
author | Eric Anholt <[email protected]> | 2010-05-21 09:32:38 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-05-21 12:20:39 -0700 |
commit | 68fc4b415e322f6744299e39864fbc377c6eff74 (patch) | |
tree | 4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/glsl/CH18-mandel.vert | |
parent | e4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff) |
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build
environment for to make the build system or are unit tests that should
probably live next to their code instead. Hopefully people can bring
over the build for remaining pieces they care about.
Diffstat (limited to 'progs/glsl/CH18-mandel.vert')
-rw-r--r-- | progs/glsl/CH18-mandel.vert | 35 |
1 files changed, 0 insertions, 35 deletions
diff --git a/progs/glsl/CH18-mandel.vert b/progs/glsl/CH18-mandel.vert deleted file mode 100644 index c4ca66405d3..00000000000 --- a/progs/glsl/CH18-mandel.vert +++ /dev/null @@ -1,35 +0,0 @@ -// -// Vertex shader for drawing the Mandelbrot set -// -// Authors: Dave Baldwin, Steve Koren, Randi Rost -// based on a shader by Michael Rivero -// -// Copyright (c) 2002-2005: 3Dlabs, Inc. -// -// See 3Dlabs-License.txt for license information -// - -uniform vec3 LightPosition; -uniform float SpecularContribution; -uniform float DiffuseContribution; -uniform float Shininess; - -varying float LightIntensity; -varying vec3 Position; - -void main() -{ - vec3 ecPosition = vec3(gl_ModelViewMatrix * gl_Vertex); - vec3 tnorm = normalize(gl_NormalMatrix * gl_Normal); - vec3 lightVec = normalize(LightPosition - ecPosition); - vec3 reflectVec = reflect(-lightVec, tnorm); - vec3 viewVec = normalize(-ecPosition); - float spec = max(dot(reflectVec, viewVec), 0.0); - spec = pow(spec, Shininess); - LightIntensity = DiffuseContribution * - max(dot(lightVec, tnorm), 0.0) + - SpecularContribution * spec; - Position = vec3(gl_MultiTexCoord0 - 0.5) * 5.0; - gl_Position = ftransform(); - -}
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