From 68fc4b415e322f6744299e39864fbc377c6eff74 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Fri, 21 May 2010 09:32:38 -0700 Subject: Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos. The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about. --- progs/glsl/CH18-mandel.vert | 35 ----------------------------------- 1 file changed, 35 deletions(-) delete mode 100644 progs/glsl/CH18-mandel.vert (limited to 'progs/glsl/CH18-mandel.vert') diff --git a/progs/glsl/CH18-mandel.vert b/progs/glsl/CH18-mandel.vert deleted file mode 100644 index c4ca66405d3..00000000000 --- a/progs/glsl/CH18-mandel.vert +++ /dev/null @@ -1,35 +0,0 @@ -// -// Vertex shader for drawing the Mandelbrot set -// -// Authors: Dave Baldwin, Steve Koren, Randi Rost -// based on a shader by Michael Rivero -// -// Copyright (c) 2002-2005: 3Dlabs, Inc. -// -// See 3Dlabs-License.txt for license information -// - -uniform vec3 LightPosition; -uniform float SpecularContribution; -uniform float DiffuseContribution; -uniform float Shininess; - -varying float LightIntensity; -varying vec3 Position; - -void main() -{ - vec3 ecPosition = vec3(gl_ModelViewMatrix * gl_Vertex); - vec3 tnorm = normalize(gl_NormalMatrix * gl_Normal); - vec3 lightVec = normalize(LightPosition - ecPosition); - vec3 reflectVec = reflect(-lightVec, tnorm); - vec3 viewVec = normalize(-ecPosition); - float spec = max(dot(reflectVec, viewVec), 0.0); - spec = pow(spec, Shininess); - LightIntensity = DiffuseContribution * - max(dot(lightVec, tnorm), 0.0) + - SpecularContribution * spec; - Position = vec3(gl_MultiTexCoord0 - 0.5) * 5.0; - gl_Position = ftransform(); - -} \ No newline at end of file -- cgit v1.2.3