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authorBrian <[email protected]>2007-01-16 14:55:43 -0700
committerBrian <[email protected]>2007-01-16 14:55:43 -0700
commitf44ba11815fecedbbcd9eaaa9c43d2fd6537b88e (patch)
treefd7c232f8955ccf41870fd944648ab61fe15e8f2 /progs/glsl/CH11-toyball.vert.txt
parent9b5dc1358a82949aaf9a25abb18c5df64d5f01a1 (diff)
Added toyball and bumpmap tests using shaders from the OpenGL Shading Language (orange) book.
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+//
+// Fragment shader for procedurally generated toy ball
+//
+// Author: Bill Licea-Kane
+//
+// Copyright (c) 2002-2003 ATI Research
+//
+// See ATI-License.txt for license information
+//
+
+varying vec4 ECposition; // surface position in eye coordinates
+varying vec4 ECballCenter; // ball center in eye coordinates
+uniform vec4 BallCenter; // ball center in modelling coordinates
+
+void main()
+{
+ ECposition = gl_ModelViewMatrix * gl_Vertex;
+ ECballCenter = gl_ModelViewMatrix * BallCenter;
+ gl_Position = ftransform();
+} \ No newline at end of file