From f44ba11815fecedbbcd9eaaa9c43d2fd6537b88e Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 16 Jan 2007 14:55:43 -0700 Subject: Added toyball and bumpmap tests using shaders from the OpenGL Shading Language (orange) book. --- progs/glsl/CH11-toyball.vert.txt | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 progs/glsl/CH11-toyball.vert.txt (limited to 'progs/glsl/CH11-toyball.vert.txt') diff --git a/progs/glsl/CH11-toyball.vert.txt b/progs/glsl/CH11-toyball.vert.txt new file mode 100644 index 00000000000..21795c17cd6 --- /dev/null +++ b/progs/glsl/CH11-toyball.vert.txt @@ -0,0 +1,20 @@ +// +// Fragment shader for procedurally generated toy ball +// +// Author: Bill Licea-Kane +// +// Copyright (c) 2002-2003 ATI Research +// +// See ATI-License.txt for license information +// + +varying vec4 ECposition; // surface position in eye coordinates +varying vec4 ECballCenter; // ball center in eye coordinates +uniform vec4 BallCenter; // ball center in modelling coordinates + +void main() +{ + ECposition = gl_ModelViewMatrix * gl_Vertex; + ECballCenter = gl_ModelViewMatrix * BallCenter; + gl_Position = ftransform(); +} \ No newline at end of file -- cgit v1.2.3