diff options
author | Brian <[email protected]> | 2007-01-16 14:55:43 -0700 |
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committer | Brian <[email protected]> | 2007-01-16 14:55:43 -0700 |
commit | f44ba11815fecedbbcd9eaaa9c43d2fd6537b88e (patch) | |
tree | fd7c232f8955ccf41870fd944648ab61fe15e8f2 /progs/glsl/CH11-toyball.vert.txt | |
parent | 9b5dc1358a82949aaf9a25abb18c5df64d5f01a1 (diff) |
Added toyball and bumpmap tests using shaders from the OpenGL Shading Language (orange) book.
Diffstat (limited to 'progs/glsl/CH11-toyball.vert.txt')
-rw-r--r-- | progs/glsl/CH11-toyball.vert.txt | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/progs/glsl/CH11-toyball.vert.txt b/progs/glsl/CH11-toyball.vert.txt new file mode 100644 index 00000000000..21795c17cd6 --- /dev/null +++ b/progs/glsl/CH11-toyball.vert.txt @@ -0,0 +1,20 @@ +// +// Fragment shader for procedurally generated toy ball +// +// Author: Bill Licea-Kane +// +// Copyright (c) 2002-2003 ATI Research +// +// See ATI-License.txt for license information +// + +varying vec4 ECposition; // surface position in eye coordinates +varying vec4 ECballCenter; // ball center in eye coordinates +uniform vec4 BallCenter; // ball center in modelling coordinates + +void main() +{ + ECposition = gl_ModelViewMatrix * gl_Vertex; + ECballCenter = gl_ModelViewMatrix * BallCenter; + gl_Position = ftransform(); +}
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