diff options
author | Brian Paul <[email protected]> | 2000-06-27 16:52:38 +0000 |
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committer | Brian Paul <[email protected]> | 2000-06-27 16:52:38 +0000 |
commit | 5b0a7f397104ff1938908410b422e529120acde5 (patch) | |
tree | 9602945668b91eef92d8986c0ed909b4218ac9d9 /progs/demos/teapot.c | |
parent | e4b40b0211db61c219b6349e16835d4cdf4641aa (diff) |
initial check-in
Diffstat (limited to 'progs/demos/teapot.c')
-rw-r--r-- | progs/demos/teapot.c | 575 |
1 files changed, 575 insertions, 0 deletions
diff --git a/progs/demos/teapot.c b/progs/demos/teapot.c new file mode 100644 index 00000000000..addee03a3da --- /dev/null +++ b/progs/demos/teapot.c @@ -0,0 +1,575 @@ +/* + * This program is under the GNU GPL. + * Use at your own risk. + * + * written by David Bucciarelli ([email protected]) + * Humanware s.r.l. + */ + +#include <stdio.h> +#include <stdlib.h> +#include <math.h> +#include <time.h> + +#ifdef WIN32 +#include <windows.h> +#endif + +#include <GL/glut.h> +#include "../util/readtex.c" +#include "shadow.c" + +#ifdef XMESA +#include "GL/xmesa.h" +static int fullscreen=1; +#endif + +static int WIDTH=640; +static int HEIGHT=480; + +#define FRAME 50 + +#define BASESIZE 10.0 + +#define BASERES 12 +#define TEAPOTRES 3 + +#ifndef M_PI +#define M_PI 3.1415926535 +#endif + +extern void shadowmatrix(GLfloat [4][4], GLfloat [4], GLfloat [4]); +extern void findplane(GLfloat [4], GLfloat [3], GLfloat [3], GLfloat [3]); + + +static int win=0; + +static float obs[3]={5.0,0.0,1.0}; +static float dir[3]; +static float v=0.0; +static float alpha=-90.0; +static float beta=90.0; + +static GLfloat baseshadow[4][4]; +static GLfloat lightpos[4]={2.3,0.0,3.0,1.0}; +static GLfloat lightdir[3]={-2.3,0.0,-3.0}; +static GLfloat lightalpha=0.0; + +static int fog=1; +static int bfcull=1; +static int usetex=1; +static int help=1; +static int joyavailable=0; +static int joyactive=0; + +static GLuint t1id,t2id; +static GLuint teapotdlist,basedlist,lightdlist; + +static float gettime(void) +{ + static clock_t told=0; + clock_t tnew,ris; + + tnew=clock(); + + ris=tnew-told; + + told=tnew; + + return(ris/(float)CLOCKS_PER_SEC); +} + +static void calcposobs(void) +{ + dir[0]=sin(alpha*M_PI/180.0); + dir[1]=cos(alpha*M_PI/180.0)*sin(beta*M_PI/180.0); + dir[2]=cos(beta*M_PI/180.0); + + obs[0]+=v*dir[0]; + obs[1]+=v*dir[1]; + obs[2]+=v*dir[2]; +} + +static void special(int k, int x, int y) +{ + switch(k) { + case GLUT_KEY_LEFT: + alpha-=2.0; + break; + case GLUT_KEY_RIGHT: + alpha+=2.0; + break; + case GLUT_KEY_DOWN: + beta-=2.0; + break; + case GLUT_KEY_UP: + beta+=2.0; + break; + } +} + +static void key(unsigned char k, int x, int y) +{ + switch(k) { + case 27: + exit(0); + break; + + case 'a': + v+=0.005; + break; + case 'z': + v-=0.005; + break; + + case 'j': + joyactive=(!joyactive); + break; + case 'h': + help=(!help); + break; + case 'f': + fog=(!fog); + break; + case 't': + usetex=(!usetex); + break; + case 'b': + if(bfcull) { + glDisable(GL_CULL_FACE); + bfcull=0; + } else { + glEnable(GL_CULL_FACE); + bfcull=1; + } + break; +#ifdef XMESA + case ' ': + XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW); + fullscreen=(!fullscreen); + break; +#endif + } +} + +static void reshape(int w, int h) +{ + WIDTH=w; + HEIGHT=h; + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(45.0,w/(float)h,0.2,40.0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glViewport(0,0,w,h); +} + +static void printstring(void *font, char *string) +{ + int len,i; + + len=(int)strlen(string); + for(i=0;i<len;i++) + glutBitmapCharacter(font,string[i]); +} + +static void printhelp(void) +{ + glEnable(GL_BLEND); + glColor4f(0.5,0.5,0.5,0.5); + glRecti(40,40,600,440); + glDisable(GL_BLEND); + + glColor3f(1.0,0.0,0.0); + glRasterPos2i(300,420); + printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Help"); + + glRasterPos2i(60,390); + printstring(GLUT_BITMAP_TIMES_ROMAN_24,"h - Togle Help"); + glRasterPos2i(60,360); + printstring(GLUT_BITMAP_TIMES_ROMAN_24,"t - Togle Textures"); + glRasterPos2i(60,330); + printstring(GLUT_BITMAP_TIMES_ROMAN_24,"f - Togle Fog"); + glRasterPos2i(60,300); + printstring(GLUT_BITMAP_TIMES_ROMAN_24,"b - Togle Back face culling"); + glRasterPos2i(60,270); + printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Arrow Keys - Rotate"); + glRasterPos2i(60,240); + printstring(GLUT_BITMAP_TIMES_ROMAN_24,"a - Increase velocity"); + glRasterPos2i(60,210); + printstring(GLUT_BITMAP_TIMES_ROMAN_24,"z - Decrease velocity"); + + glRasterPos2i(60,180); + if(joyavailable) + printstring(GLUT_BITMAP_TIMES_ROMAN_24,"j - Togle jostick control (Joystick control available)"); + else + printstring(GLUT_BITMAP_TIMES_ROMAN_24,"(No Joystick control available)"); +} + +static void drawbase(void) +{ + int i,j; + float x,y,dx,dy; + + glBindTexture(GL_TEXTURE_2D,t1id); + + dx=BASESIZE/BASERES; + dy=-BASESIZE/BASERES; + for(y=BASESIZE/2.0,j=0;j<BASERES;y+=dy,j++) { + glBegin(GL_QUAD_STRIP); + glColor3f(1.0,1.0,1.0); + glNormal3f(0.0,0.0,1.0); + for(x=-BASESIZE/2.0,i=0;i<BASERES;x+=dx,i++) { + glTexCoord2f(x,y); + glVertex3f(x,y,0.0); + + glTexCoord2f(x,y+dy); + glVertex3f(x,y+dy,0.0); + } + glEnd(); + } +} + +static void drawteapot(void) +{ + static float xrot=0.0; + static float zrot=0.0; + + glPushMatrix(); + glRotatef(lightalpha,0.0,0.0,1.0); + glMultMatrixf((GLfloat *)baseshadow); + glRotatef(-lightalpha,0.0,0.0,1.0); + + glTranslatef(0.0,0.0,1.0); + glRotatef(xrot,1.0,0.0,0.0); + glRotatef(zrot,0.0,0.0,1.0); + + glDisable(GL_TEXTURE_2D); + glDisable(GL_DEPTH_TEST); + glDisable(GL_LIGHTING); + + glColor3f(0.0,0.0,0.0); + glCallList(teapotdlist); + + glEnable(GL_DEPTH_TEST); + glEnable(GL_LIGHTING); + if(usetex) + glEnable(GL_TEXTURE_2D); + + glPopMatrix(); + + glPushMatrix(); + glTranslatef(0.0,0.0,1.0); + glRotatef(xrot,1.0,0.0,0.0); + glRotatef(zrot,0.0,0.0,1.0); + + glCallList(teapotdlist); + glPopMatrix(); + + xrot+=2.0; + zrot+=1.0; +} + +static void drawlight1(void) +{ + glPushMatrix(); + glRotatef(lightalpha,0.0,0.0,1.0); + glLightfv(GL_LIGHT0,GL_POSITION,lightpos); + glLightfv(GL_LIGHT0,GL_SPOT_DIRECTION,lightdir); + + glPopMatrix(); +} + +static void drawlight2(void) +{ + glPushMatrix(); + glRotatef(lightalpha,0.0,0.0,1.0); + glTranslatef(lightpos[0],lightpos[1],lightpos[2]); + + glDisable(GL_TEXTURE_2D); + glCallList(lightdlist); + if(usetex) + glEnable(GL_TEXTURE_2D); + + glPopMatrix(); + + lightalpha+=1.0; +} + +static void dojoy(void) +{ +#ifdef WIN32 + static UINT max[2]={0,0}; + static UINT min[2]={0xffffffff,0xffffffff},center[2]; + MMRESULT res; + JOYINFO joy; + + res=joyGetPos(JOYSTICKID1,&joy); + + if(res==JOYERR_NOERROR) { + joyavailable=1; + + if(max[0]<joy.wXpos) + max[0]=joy.wXpos; + if(min[0]>joy.wXpos) + min[0]=joy.wXpos; + center[0]=(max[0]+min[0])/2; + + if(max[1]<joy.wYpos) + max[1]=joy.wYpos; + if(min[1]>joy.wYpos) + min[1]=joy.wYpos; + center[1]=(max[1]+min[1])/2; + + if(joyactive) { + if(fabs(center[0]-(float)joy.wXpos)>0.1*(max[0]-min[0])) + alpha-=2.5*(center[0]-(float)joy.wXpos)/(max[0]-min[0]); + if(fabs(center[1]-(float)joy.wYpos)>0.1*(max[1]-min[1])) + beta+=2.5*(center[1]-(float)joy.wYpos)/(max[1]-min[1]); + + if(joy.wButtons & JOY_BUTTON1) + v+=0.005; + if(joy.wButtons & JOY_BUTTON2) + v-=0.005; + } + } else + joyavailable=0; +#endif +} + +static void draw(void) +{ + static int count=0; + static char frbuf[80]; + float fr; + + dojoy(); + + glEnable(GL_DEPTH_TEST); + glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); + + if(usetex) + glEnable(GL_TEXTURE_2D); + else + glDisable(GL_TEXTURE_2D); + + if(fog) + glEnable(GL_FOG); + else + glDisable(GL_FOG); + + glEnable(GL_LIGHTING); + + glShadeModel(GL_SMOOTH); + + glPushMatrix(); + calcposobs(); + + gluLookAt(obs[0],obs[1],obs[2], + obs[0]+dir[0],obs[1]+dir[1],obs[2]+dir[2], + 0.0,0.0,1.0); + + drawlight1(); + glCallList(basedlist); + drawteapot(); + drawlight2(); + glPopMatrix(); + + if((count % FRAME)==0) { + fr=gettime(); + sprintf(frbuf,"Frame rate: %f",FRAME/fr); + } + + glDisable(GL_LIGHTING); + glDisable(GL_TEXTURE_2D); + glDisable(GL_DEPTH_TEST); + glDisable(GL_FOG); + glShadeModel(GL_FLAT); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-0.5,639.5,-0.5,479.5,-1.0,1.0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + glColor3f(1.0,0.0,0.0); + glRasterPos2i(10,10); + printstring(GLUT_BITMAP_HELVETICA_18,frbuf); + glRasterPos2i(350,470); + printstring(GLUT_BITMAP_HELVETICA_10,"Teapot V1.2 Written by David Bucciarelli ([email protected])"); + + if(help) + printhelp(); + + reshape(WIDTH,HEIGHT); + + glutSwapBuffers(); + + count++; +} + +static void inittextures(void) +{ + GLenum gluerr; + + glGenTextures(1,&t1id); + glBindTexture(GL_TEXTURE_2D,t1id); + + glPixelStorei(GL_UNPACK_ALIGNMENT,4); + if (!LoadRGBMipmaps("../images/tile.rgb", GL_RGB)) { + fprintf(stderr,"Error reading a texture.\n"); + exit(-1); + } + + glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT); + glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT); + + glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR); + glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); + + glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE); + + glGenTextures(1,&t2id); + glBindTexture(GL_TEXTURE_2D,t2id); + + if (!LoadRGBMipmaps("../images/bw.rgb", GL_RGB)) { + fprintf(stderr,"Error reading a texture.\n"); + exit(-1); + } + + glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT); + glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT); + + glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR); + glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); + + glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE); +} + +static void initlight(void) +{ + float lamb[4]={0.2,0.2,0.2,1.0}; + float lspec[4]={1.0,1.0,1.0,1.0}; + + glLightf(GL_LIGHT0,GL_SPOT_CUTOFF,70.0); + glLightf(GL_LIGHT0,GL_SPOT_EXPONENT,20.0); + glLightfv(GL_LIGHT0,GL_AMBIENT,lamb); + glLightfv(GL_LIGHT0,GL_SPECULAR,lspec); + + glMaterialf(GL_FRONT_AND_BACK,GL_SHININESS,20.0); + glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR,lspec); + + glEnable(GL_LIGHT0); +} + +static void initdlists(void) +{ + GLUquadricObj *lcone,*lbase; + GLfloat plane[4]; + GLfloat v0[3]={0.0,0.0,0.0}; + GLfloat v1[3]={1.0,0.0,0.0}; + GLfloat v2[3]={0.0,1.0,0.0}; + + findplane(plane,v0,v1,v2); + shadowmatrix(baseshadow,plane,lightpos); + + teapotdlist=glGenLists(1); + glNewList(teapotdlist,GL_COMPILE); + glRotatef(90.0,1.0,0.0,0.0); + glCullFace(GL_FRONT); + glBindTexture(GL_TEXTURE_2D,t2id); + glutSolidTeapot(0.75); + glCullFace(GL_BACK); + glEndList(); + + basedlist=glGenLists(1); + glNewList(basedlist,GL_COMPILE); + drawbase(); + glEndList(); + + lightdlist=glGenLists(1); + glNewList(lightdlist,GL_COMPILE); + glDisable(GL_LIGHTING); + + lcone=gluNewQuadric(); + lbase=gluNewQuadric(); + glRotatef(45.0,0.0,1.0,0.0); + + glColor3f(1.0,1.0,1.0); + glCullFace(GL_FRONT); + gluDisk(lbase,0.0,0.2,12.0,1.0); + glCullFace(GL_BACK); + + glColor3f(0.5,0.0,0.0); + gluCylinder(lcone,0.2,0.0,0.5,12,1); + + gluDeleteQuadric(lcone); + gluDeleteQuadric(lbase); + + glEnable(GL_LIGHTING); + glEndList(); +} + +int main(int ac, char **av) +{ + float fogcolor[4]={0.025,0.025,0.025,1.0}; + + fprintf(stderr,"Teapot V1.2\nWritten by David Bucciarelli ([email protected])\n"); + + /* + if(!SetPriorityClass(GetCurrentProcess(),REALTIME_PRIORITY_CLASS)) { + fprintf(stderr,"Error setting the process class.\n"); + return 0; + } + + if(!SetThreadPriority(GetCurrentThread(),THREAD_PRIORITY_TIME_CRITICAL)) { + fprintf(stderr,"Error setting the process priority.\n"); + return 0; + } + */ + + glutInitWindowPosition(0,0); + glutInitWindowSize(WIDTH,HEIGHT); + glutInit(&ac,av); + + glutInitDisplayMode(GLUT_RGB|GLUT_DEPTH|GLUT_DOUBLE); + + if(!(win=glutCreateWindow("Teapot"))) { + fprintf(stderr,"Error, couldn't open window\n"); + return -1; + } + + reshape(WIDTH,HEIGHT); + + glShadeModel(GL_SMOOTH); + glEnable(GL_DEPTH_TEST); + glEnable(GL_CULL_FACE); + glEnable(GL_TEXTURE_2D); + + glEnable(GL_FOG); + glFogi(GL_FOG_MODE,GL_EXP2); + glFogfv(GL_FOG_COLOR,fogcolor); + + glFogf(GL_FOG_DENSITY,0.04); + glHint(GL_FOG_HINT,GL_NICEST); + glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); + + calcposobs(); + + inittextures(); + initlight(); + + initdlists(); + + glClearColor(fogcolor[0],fogcolor[1],fogcolor[2],fogcolor[3]); + + glutReshapeFunc(reshape); + glutDisplayFunc(draw); + glutKeyboardFunc(key); + glutSpecialFunc(special); + glutIdleFunc(draw); + + glutMainLoop(); + + return 0; +} |