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author | Ilia Mirkin <[email protected]> | 2016-11-09 21:04:01 -0500 |
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committer | Ilia Mirkin <[email protected]> | 2016-11-22 20:27:20 -0500 |
commit | 6d6ef3fb5594393affab264c9c51570475b7b470 (patch) | |
tree | 0bf5a1035a9bfb4aa1e828c143649ae6fbec0d66 /m4 | |
parent | 2595aebd91956cbe47d2805d8c7beac2d9de7fa8 (diff) |
swr: rework vert <-> frag shader linkage logic
Fixes a few things:
- sprite coords only apply to generic varyings, and are a bitmask
- back color only applies in 2-sided lighting mode
- handle some odd situations between only some front/back colors being
there. This is only semi-legal in GL, but we shouldn't start
crashing.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tim Rowley <[email protected]>
Diffstat (limited to 'm4')
0 files changed, 0 insertions, 0 deletions