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authorKenneth Graunke <[email protected]>2012-10-08 10:21:30 -0700
committerKenneth Graunke <[email protected]>2012-11-01 14:29:23 -0700
commit66c8473e028d416a87783da45de34454e4e9f6b8 (patch)
tree10aae29f37f150098507eafd4a66a06425cf127c /m4
parent1f0093720de41ca23c408f11784fcc39d58271d2 (diff)
i965/vs: Replace brw_vs_emit.c with dumping code into the vec4_visitor.
Rather than having two separate backends, just create a small layer that translates the subset of Mesa IR used for ARB_vertex_program and fixed function programs to the Vec4 IR. This allows us to use the same optimization passes, code generator, register allocator as for GLSL. v2: Incorporate Eric's review comments. - Fix use of uninitialized src_swiz[] values in the SWIZZLE_ZERO/ONE case: just initialize it to 0 (.x) since the value doesn't matter (those channels get writemasked out anyway). - Properly reswizzle source register's swizzles, rather than overwriting the swizzle. - Port the old brw_vs_emit code for computing .x of the EXP2 opcode. - Update comments, removing mention of NV_vertex_program, etc. - Delete remaining #warning lines and debug comments. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
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