diff options
author | Jason Ekstrand <[email protected]> | 2016-07-18 22:00:30 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-07-20 08:19:22 -0700 |
commit | e19b7f7f1b5d6a1d325c0129d6d6b9da6234330a (patch) | |
tree | 101b5b42868c84a5a7901b6298ba60a5337e5b4d /m4/ax_prog_bison.m4 | |
parent | d4d505d0b04b9bce7c346fe0710df9921861edd6 (diff) |
i965/miptree: Set logical_depth0 == 6 for cube maps
This matches what we do for cube maps where logical_depth0 is in number of
face-layers rather than number of cubes. This does mean that we will
temporarily be setting the surface bounds too loose for cube map textures
but we are already setting them too loose for cube arrays and we will be
fixing that in the next commit anyway.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Cc: "12.0 11.2 11.1" <[email protected]>
Diffstat (limited to 'm4/ax_prog_bison.m4')
0 files changed, 0 insertions, 0 deletions