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authorKenneth Graunke <[email protected]>2015-09-05 00:51:33 -0700
committerKenneth Graunke <[email protected]>2015-09-11 00:01:24 -0700
commite20f30eb5181cddf8286d2247cfaf7e0fac7e417 (patch)
treecaa1ca674230208e71e65ecf6037f1866d5a1be8 /include
parent2fc0ce293ac58237f02cc5dd2eee4e35abea06b5 (diff)
i965: Use hash tables for brw_fs_vector_splitting().
Cuts compile/link time of the fragment shader in #91857 by 25% (21.64 -> 16.28). v2: Drop unnecessary _mesa_hash_table_destroy call, and use refs.ht->entries == 0 rather than ad-hoc checking (suggested by Timothy Arceri). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91857 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Thomas Helland <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Tested-by: Tapani Pälli <[email protected]>
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