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authorConnor Abbott <[email protected]>2017-09-12 20:16:22 -0400
committerJordan Justen <[email protected]>2017-10-25 12:36:20 -0700
commit7686f0b316883087c7668c9df3adebcaae684132 (patch)
tree194bd716c609fc6dfb0f7871c1af77c8ad40a720 /include
parent9626128f32d712fe4576011c7e1d40fe9ec45186 (diff)
glsl: move shader_cache type handling to glsl_types
Not sure if this is the best place to put it, but we're going to need this for NIR too. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
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