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authorDave Airlie <[email protected]>2018-01-11 08:02:52 +1000
committerDave Airlie <[email protected]>2018-01-12 00:43:07 +0000
commitad11fc3571e025b22d9feed80a7f499665f7a255 (patch)
treed3f3d782fdb16ce151fb1ff4beaef7291b434e76 /include/drm-uapi/vc4_drm.h
parente37db93246d8251e2c0b366c08f23c9de756208e (diff)
radv: don't emit unneeded vertex state.
If the number of instances hasn't changed and we've already emitted it, don't emit it again. If the vertex shader is the same and the first_instance, vertex_offset haven't changed don't emit them again. This increases the fps in GL_vs_VK -t 1 -m -api vk from around 40 to around 60 here, it may not impact anything else. Dieter also reported smoketest going from 1060->1200 fps. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Tested-by: Dieter Nützel <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'include/drm-uapi/vc4_drm.h')
0 files changed, 0 insertions, 0 deletions