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authorEric Anholt <[email protected]>2014-12-21 11:51:33 -0800
committerEric Anholt <[email protected]>2015-01-06 15:40:40 -0800
commit70e8ccc459d9bf579ad7efeae453cb8641266c94 (patch)
tree23fb9d5d057fc5c62acd2082827e13329096e1a3 /include/GL/internal
parent5ae13051249f6f9d44dae15e9deb62e7cb09aed7 (diff)
egl: Inform the client API when ancillary buffers may become undefined.
This is part of the EGL spec, and is useful for a tiled renderer to avoid the memory bandwidth cost of storing the depth/stencil buffers. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'include/GL/internal')
-rw-r--r--include/GL/internal/dri_interface.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/GL/internal/dri_interface.h b/include/GL/internal/dri_interface.h
index 8c5ceb98c28..1d670b1e083 100644
--- a/include/GL/internal/dri_interface.h
+++ b/include/GL/internal/dri_interface.h
@@ -279,6 +279,7 @@ struct __DRItexBufferExtensionRec {
#define __DRI2_FLUSH_DRAWABLE (1 << 0) /* the drawable should be flushed. */
#define __DRI2_FLUSH_CONTEXT (1 << 1) /* glFlush should be called */
+#define __DRI2_FLUSH_INVALIDATE_ANCILLARY (1 << 2)
enum __DRI2throttleReason {
__DRI2_THROTTLE_SWAPBUFFER,