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authorEric Anholt <[email protected]>2020-03-17 12:45:46 -0700
committerEric Anholt <[email protected]>2020-03-22 20:49:37 -0700
commit050ec8ff5344b730c521d07d55aa146eb36185ad (patch)
tree69b90689692e04137ba74743d389fd22e8701c46 /doxygen/.gitignore
parent9e3efa429442ef4529843b9e7267d0d117ffa15b (diff)
glsl: Restore the IsES flag on the shader when reading from cache.
I found that when trying to MESA_SHADER_CAPTURE_PATH a trace, I was getting "GLSL >= 3.00" for the ES shaders I was trying to capture. Keeping this metadata in the cached shader program lets us capture correctly. Reviewed-by: Timothy Arceri <[email protected]> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4219> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4219>
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