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author | Eric Anholt <[email protected]> | 2020-03-17 12:45:46 -0700 |
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committer | Eric Anholt <[email protected]> | 2020-03-22 20:49:37 -0700 |
commit | 050ec8ff5344b730c521d07d55aa146eb36185ad (patch) | |
tree | 69b90689692e04137ba74743d389fd22e8701c46 /doxygen/.gitignore | |
parent | 9e3efa429442ef4529843b9e7267d0d117ffa15b (diff) |
glsl: Restore the IsES flag on the shader when reading from cache.
I found that when trying to MESA_SHADER_CAPTURE_PATH a trace, I was
getting "GLSL >= 3.00" for the ES shaders I was trying to capture.
Keeping this metadata in the cached shader program lets us capture
correctly.
Reviewed-by: Timothy Arceri <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4219>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4219>
Diffstat (limited to 'doxygen/.gitignore')
0 files changed, 0 insertions, 0 deletions